Good Morning,
I have a major problem with my base defense.
I build up laser turrets and gun turrets behind walls and I also tried without walls.
Support with electricity is given so enough power is available.
Then I use the testmode to add a small worm or a biter nest but my turrets are not fireing, they also don't fire when I am attacked by the biters.
Tried this out in peace mode and normal free game.
Is this a normal behaviour because I placed the nest by using the testmode or a bug? (Tried it with different new games...).
Hope you can help me with my issue.
best regards,
Kai
sry forget to mention I am using game version 0.8.3 on a Windows 7 machine.
Turrets not shooting
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- Manual Inserter
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Re: Turrets not shooting
Hello,
isn't it possible, that the units added by the testmode are friendly (owned by the player), so he doesn't shoot it?
Does these units appear red on the minimap?
isn't it possible, that the units added by the testmode are friendly (owned by the player), so he doesn't shoot it?
Does these units appear red on the minimap?
Re: Turrets not shooting
I'm not entirely sure what you mean by this but, If you'd gotten the spawner item and placed it, it would have a force of 'player' and would not count as an enemy. Preventing the turrets from firing, but they also should not attack you (though I'm not 100% on that). IF that is the issue you can open the console (~ or /) and use this to change a spawner into the enemy's forcekaifreeman wrote: Then I use the testmode to add a small worm or a biter nest but my turrets are not fireing, they also don't fire when I am attacked by the biters.
Code: Select all
game.player.selected.force=game.forces.enemy
Code: Select all
change=game.findentities{{game.player.position.x-100,game.player.position.y-100},{game.player.position.x+100,game.player.position.y+100}} for _, entity in ipairs(change) do if (entity.name=="biter-spawner" or entity.name=="small-worm" or entity.name=="medium-worm" or entity.name=="big-worm" or entity.name=="small-biter" or entity.name=="medium-biter" or entity.name=="big-biter") then entity.force=game.forces.enemy end end
Code: Select all
char=game.player.character game.player.character=nil
Code: Select all
game.player.character=char
If that doesn't work..we'll probably need a bit more info But it's the only logical (non-bug) issue I can think of
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
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Feel free to pm me
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~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
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- Manual Inserter
- Posts: 2
- Joined: Thu Dec 26, 2013 9:38 am
- Contact:
Re: Turrets not shooting
Yeah, to change the force of the nest was the solution.
Thanks for your fast response and help.
I "paniced" a little bit cause I was building a huge base defense and it wouldn't be great if the defense failed to do what it is good for.
Thanks for your fast response and help.
I "paniced" a little bit cause I was building a huge base defense and it wouldn't be great if the defense failed to do what it is good for.
Re: Turrets not shooting
That's part of what the community is here for The other part is to make, um, influence the devs to do what we wantkaifreeman wrote:Yeah, to change the force of the nest was the solution.
Thanks for your fast response and help.
Yes, that would make a bit of a differenceI "paniced" a little bit cause I was building a huge base defense and it wouldn't be great if the defense failed to do what it is good for.
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: Turrets not shooting
We make suggestions, what they could do, if they are a bit bored.FreeER wrote:The other part is to make, um, influence the devs to do what we want
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...