I got all excited when I saw the "read logistic network requests" on my roboport and thought that I would be able to automate the supply of building materials to remote outposts when an entity is destroyed. Turns out it's only logistic requests and not construction...
I guess I'll have to continue with the old way and supply EVERY outpost with a small amount of each type of building material to perform repairs...
No "Read construction network requests" on roboport :-(
- Stringweasel
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Re: No "Read construction network requests" on roboport :-(
Yeah, this is unfortunate. They did mention why it doesn't in FFF #428
Importantly (or unfortunately), it does not include items needed to build ghosts (construction requests). This is mostly a technical restraint on our behalf, as logistic networks do not track ghosts in a way that would make it performant to include.
Alt-F4 Author | Factorio Modder
Probably known for: (Configurable) Valves | Better Victory Screen | Space Spidertron | Fluidic Power
Official Contributor to Space Exploration
Probably known for: (Configurable) Valves | Better Victory Screen | Space Spidertron | Fluidic Power
Official Contributor to Space Exploration
Re: No "Read construction network requests" on roboport :-(
I don't quite understand what restrictions we are talking about, because the game in the alerts shows a list of missing items for construction. It would be quite possible to send this information to the logical network. However, it's good that I came across this information. Now I understand that the function is missing, but I did not find it.
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