In theory it should be possible, but I was encountering several difficulties:
- I could find any way other than a decider for each quality tier to check the amount of ingredients of that quality. The highest quality that can be crafted "wins". Can I simplify this?
- As soon as the recipe is set, the materials get loaded into the factory, and so the deciders sees there are now too few and cancels the recipe.
- So I'd need to set up memory circuits to "memorize" the materials and/or the recipe signal, until production is complete (ideally two cycles to take advantage of the EM plant productivity).
Has anyone gotten a "variable quality" setup in one factory to work?