I dont get it why this is/was such a problem to begin with.Oops. Now I have to sever it, drain or remove them
I may not be a worthy example, but in almost 3000h of playing this game, i had to drain/rebuild like 10 times total.
While the MEEP MEEP sound of wrong input connection, and/or machines not able to turn 90°because i set the reciepe before to even know what goes where (pY chemicals ) , is a CONSTANT nuisance since 0.17 and at the very least interupts my build flow. We even had the server crash (or maybe just me desyncing, cant remember) because of that at early 0.17 releases, but i get it its beta, can happen.
The machines are not running before i put something in at the top of the chain
At the very least, pipes should only reserve something from actual input.
That would prevent you from injecting something wrong in an already running system
If you start long chains one after the other, you get the same result: you will spot mistakes yourself before they go horribly wrong
While in the OP example it says: you cant do that, it will mix fluids, when it clearly doesn´t!
The current system is not only NOT helping me, its providing false information, disallowing builds that worked before and would work now.
How is that a good thing?
Thats what i meant with dumbing down the game. Whats next? Item mixing prevention by reserving half belts, so NOTHING can go wrong?
I know, belts can be cleared alot easier, but in essence, its the same thing.
Some wrong placed splitters/filters can pollute a belt long after you went away to do something else, stopping some/all assemblers and some of those errors are not easy to spot if you have those wrong items sitting on an underground belt.
Filling and emptying your inventory with items you have to pick up from polluted belts takes just as much efford as it does to make a BP of your pipes, deconstruct and place them again.