Simple Questions and Short Answers

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kitters
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Re: Simple Questions and Short Answers

Post by kitters »

husky777 wrote: Thu Jan 02, 2025 5:25 am I set up the interrupt mechanism for the space platform, but it only activates after reaching the first station. It doesn't trigger between them. Is there any way to fix this? It doesn't trigger even when the conditions are met. In the screenshot, you can see the fulfilled conditions and the gray table.

Is this a bug or is it intended behavior?

photo_2025-01-02_08-12-39.jpg
I'd say you should switch language before taking screens from the game.
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husky777
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Re: Simple Questions and Short Answers

Post by husky777 »

mmmPI wrote: Thu Jan 02, 2025 7:47 am
husky777 wrote: Thu Jan 02, 2025 5:25 am I set up the interrupt mechanism for the space platform, but it only activates after reaching the first station. It doesn't trigger between them. Is there any way to fix this? It doesn't trigger even when the conditions are met. In the screenshot, you can see the fulfilled conditions and the gray table.

Is this a bug or is it intended behavior?
As far as i'm aware this is Intended behavior, interrupts are only evaluated at stations.

Not sure what you try to do here, so not sure if/how there is a fix.
I'm trying to make my spaceship collect resources from asteroids and return immediately. It gets fully loaded much earlier than it reaches the destination. So I wanted to set a return timer. I'm very surprised that such a mechanic is not implemented. I find the idea of having interrupts mid-route to be very logical—after all, the ship can be critically damaged or, for example, run out of fuel before reaching its destination. And then there's my case.
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Re: Simple Questions and Short Answers

Post by mmmPI »

husky777 wrote: Fri Jan 03, 2025 3:49 am I'm trying to make my spaceship collect resources from asteroids and return immediately. It gets fully loaded much earlier than it reaches the destination. So I wanted to set a return timer. I'm very surprised that such a mechanic is not implemented. I find the idea of having interrupts mid-route to be very logical—after all, the ship can be critically damaged or, for example, run out of fuel before reaching its destination. And then there's my case.
This was maybe hinted by Tertius, but is how the interrupts works when the spaceship is tasked to go to "shattered planets" which is "very far away". Then interrupts allow to return when "damage taken" or "asteroid count", or even a return timer mid-flight. This is a special case for spaceplatforms , a special destination where "interrupts" are interrupting a trip, otherwise it's more an interruption in the schedule like (for trains) and other destination, it doesn't work the same way, it's only evaluated at "stops".

I don't think there is an automated solution for what you describe before "shattered planet" are a valid destination, i faced the same desire to have a ship just move a little to get more asteroid and come back to origin, not finishing any trips but in early game there is no destination to send the ship to achieve such results so i did it manually and eventually made my platform able to complete 1 back and forth trip "safely" and used that.
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