Stack spliting
Re: Stack spliting
How many steps does it take to equally fill 8 turrets?
Re: Stack spliting
But you are fixed on using half a stack.
Yes, in Factorio you should not care about the one ammunition pack more in the one turret. You can automate the things en masse and can fill everything to the brim, but mayne people still like it symmetric, ordered and nicely done. Having exactly the right amount in every turret is one of this things.
Yes, in Factorio you should not care about the one ammunition pack more in the one turret. You can automate the things en masse and can fill everything to the brim, but mayne people still like it symmetric, ordered and nicely done. Having exactly the right amount in every turret is one of this things.
Re: Stack spliting
Assuming I have enough ammo - 11 clicks.DaveMcW wrote:How many steps does it take to equally fill 8 turrets?
Re: Stack spliting
Let's assume you only have 1 stack of ammo.
Re: Stack spliting
Well, it won't be equal because 100 isn't a multiple of 8, but still 11 clicks for close-enough (12/13 in each)
Re: Stack spliting
I don't get it. What are your 11 clicks if you're not splitting stacks?
Re: Stack spliting
I don't split them in my inventory.
I start with the one stack of 100 ammo in my hand, then:
(All clicks are Control+Right Click, unless stated otherwise)
Click 1: Turret 1, give it 50, I have 50.
Click 2: Turret 2, give it 25, I have 25.
Click 3: Turret 3, give it 12, I have 13*.
Click 4: Turret 4, Ctrl+Left Click, give it 13, I have 0.
Click 5: Turret 1, take 25, it has 25.
Click 6: Turret 5, give it 12, I have 13*.
Click 7: Turret 6, Ctrl+Left Click, give it 13, I have 0.
Click 8: Turret 1, take 12, it has 13*.
Click 9: Turret 7, Ctrl+Left Click, give it 12.
Click 10: Turret 2, take 12, it has 13*.
Click 11: Turret 8, Ctrl+Left Click, give it 12, I have 0.
End result*:
T1: 13
T2: 13
T3: 12
T4: 13
T5: 12
T6: 13
T7: 12
T8: 12
Player: 0
As close as you can get to evenly splitting, without ever splitting a stack in your inventory, and without ever opening a gui.
*not sure about rounding, could be other way around
I start with the one stack of 100 ammo in my hand, then:
(All clicks are Control+Right Click, unless stated otherwise)
Click 1: Turret 1, give it 50, I have 50.
Click 2: Turret 2, give it 25, I have 25.
Click 3: Turret 3, give it 12, I have 13*.
Click 4: Turret 4, Ctrl+Left Click, give it 13, I have 0.
Click 5: Turret 1, take 25, it has 25.
Click 6: Turret 5, give it 12, I have 13*.
Click 7: Turret 6, Ctrl+Left Click, give it 13, I have 0.
Click 8: Turret 1, take 12, it has 13*.
Click 9: Turret 7, Ctrl+Left Click, give it 12.
Click 10: Turret 2, take 12, it has 13*.
Click 11: Turret 8, Ctrl+Left Click, give it 12, I have 0.
End result*:
T1: 13
T2: 13
T3: 12
T4: 13
T5: 12
T6: 13
T7: 12
T8: 12
Player: 0
As close as you can get to evenly splitting, without ever splitting a stack in your inventory, and without ever opening a gui.
*not sure about rounding, could be other way around
Re: Stack spliting
Very nice.
Re: Stack spliting
That sounds so overly complex and needs so much thinking-ahead... We need splitting.
Re: Stack spliting
Not really. This could be described much more simply like this:
1. While you have more than the intended end-amount in your hand: Ctrl+Right Click on an empty turret/furnace.
2. If you have exactly the intended end-amount: Ctrl+Left Click on an empty turret/furnace.
3. If there are still empty turrets/furnaces: pick a turret/furnace with more than the intended end amount (either in random or one with the largest amount), Ctrl+Right click on it, and go back to step 1.
I really don't find it complicated or hard, but to each their own
And anyway this is probably only a once or twice in a game thing, as I quickly automate everything anyway
Not that I object the idea of allowing splitting, I just really can't see the usefulness of it, other than satisfying early-game ocd
1. While you have more than the intended end-amount in your hand: Ctrl+Right Click on an empty turret/furnace.
2. If you have exactly the intended end-amount: Ctrl+Left Click on an empty turret/furnace.
3. If there are still empty turrets/furnaces: pick a turret/furnace with more than the intended end amount (either in random or one with the largest amount), Ctrl+Right click on it, and go back to step 1.
I really don't find it complicated or hard, but to each their own
And anyway this is probably only a once or twice in a game thing, as I quickly automate everything anyway
Not that I object the idea of allowing splitting, I just really can't see the usefulness of it, other than satisfying early-game ocd
Re: Stack spliting
It's much more complicated than: Split the stack. Put one small stack in every turret. (And you have to switch between turrets, while this version can fill one turret after another.)