How to tell how many of each bot type I have?

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wwdragon
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How to tell how many of each bot type I have?

Post by wwdragon »

So if I mouse over a provider chest, it shows total bots, but NOT weather they are logistics or construction.

Can anyone explain the way to tell how much of each?
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Takezu
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Re: How to tell how many of each bot type I have?

Post by Takezu »

The chest shows only the logistic bots total, and the cunstruction bots that carry stuff at that time. Idle construction bots aren't considert in the number.
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HanziQ
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Re: How to tell how many of each bot type I have?

Post by HanziQ »

This information will be available in 0.12.
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Gandalf
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Re: How to tell how many of each bot type I have?

Post by Gandalf »

HanziQ wrote:This information will be available in 0.12.
God damn release it already, I want it nowww!!1
No pressure tho, it's cool…
OS: Linux Mint 19 x64 | desktop: Awesome 4.2  |  Intel Core i5 8600k  |  16GB DDR4  |  NVidia GTX 1050 Ti (driver version: 410.104)    (2019-03)
Udav
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Re: How to tell how many of each bot type I have?

Post by Udav »

Try this console commands:
/c game.player.print(game.player.force.getentitycount("logistic-robot"))
/c game.player.print(game.player.force.getentitycount("construction-robot"))
PiggyWhiskey
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Re: How to tell how many of each bot type I have?

Post by PiggyWhiskey »

From this forum thread.

Code: Select all

/c 
local ls,cs="logistic-robot","construction-robot";
local log,con = game.forces.player.getentitycount(ls),game.forces.player.getentitycount(cs);
for c in game.getchunks() do
 for _,port in pairs(game.findentitiesfiltered{area={{c.x*32,c.y*32},{c.x*32+32,c.y*32+32}}}) do
 con=con+port.getitemcount(cs);
 log=log+port.getitemcount(ls) end end
 for _,p in pairs(game.players) do p.print(con..cs..", "..log..ls) end
DeamonEngineer wrote:This script was made by a streaming friend of mine to help out my stream goal of 1k bots per follower, the only thing this script doesn't include is bots held on inserter's.
wwdragon
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Re: How to tell how many of each bot type I have?

Post by wwdragon »

Thanks for the replies!

I'm glad to hear it will show this info in the next version! :-D
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