Electric furnaces worth it without beacons?
Electric furnaces worth it without beacons?
I used the nifty designs here https://www.reddit.com/r/factorio/comme ... blue_belt/
I am at midgame (just setup the space platform). Is it worth using electric furnaces if I don't have all the beacons? Factoriolab says I need about 170 furnaces for iron, 120 for copper, and 75 for steel. I don't feel like expanding my space usage for now. I have plenty of solid fuel since oil seems to be effectively limitless. Are steel furnaces (2x2 instead of 3x3) better for now?
I don't know why the image isn't attaching with the normal attachment system. Here is imgur
I am at midgame (just setup the space platform). Is it worth using electric furnaces if I don't have all the beacons? Factoriolab says I need about 170 furnaces for iron, 120 for copper, and 75 for steel. I don't feel like expanding my space usage for now. I have plenty of solid fuel since oil seems to be effectively limitless. Are steel furnaces (2x2 instead of 3x3) better for now?
I don't know why the image isn't attaching with the normal attachment system. Here is imgur
Re: Electric furnaces worth it without beacons?
With efficiency modules, electric furnaces are more energy efficient than steel furnaces, so you could shovel all that solid fuel into boilers and support more electric furnaces on the same amount of fuel.
-
- Inserter
- Posts: 29
- Joined: Mon Oct 21, 2024 12:29 pm
- Contact:
Re: Electric furnaces worth it without beacons?
Of course. But do not forget about two EFF modules for each one. Beaconed setups are for megabases not for normal game.
Electric furnaces are much more convenient and ecological. Space costs nothing on Nauvis why bother about it? It matters only if you try to replace pack of existing steel smelters with electric ones. But you do not have to do this and may use electric only for new ones.
- Stargateur
- Fast Inserter
- Posts: 185
- Joined: Sat Oct 05, 2019 6:17 am
- Contact:
Re: Electric furnaces worth it without beacons?
In 2.0 that very false IMO, on the contrary, one beacon can be enough to make a big difference.
Re: Electric furnaces worth it without beacons?
I like the compactness and not having it be too large. I unlocked nuclear power already so power is not a concern any more, maybe only pollution. 170 furnaces would take up the whole screen here. But if the linked full blue belt setup is still accurate, I could get full blue belt with only 16 furnaces in a very compact space. However it seems beacons have diminishing returns now so I should come up with a setup incorporating fewer beacons.angramania wrote: ↑Sun Dec 01, 2024 12:19 am Electric furnaces are much more convenient and ecological. Space costs nothing on Nauvis why bother about it? It matters only if you try to replace pack of existing steel smelters with electric ones. But you do not have to do this and may use electric only for new ones.
I can't find info on that from the beacon wiki page, only the linked FFF which says a single beacon is 3x more effective. The wiki is very behind on updates.Stargateur wrote: ↑Sun Dec 01, 2024 1:34 amIn 2.0 that very false IMO, on the contrary, one beacon can be enough to make a big difference.
Re: Electric furnaces worth it without beacons?
Check the english language wiki, that one got the current info at least.
-
- Inserter
- Posts: 29
- Joined: Mon Oct 21, 2024 12:29 pm
- Contact:
Re: Electric furnaces worth it without beacons?
And what will you put in it? L1 modules to reduce number of furnaces by 1/3 and raw resources by 1/20 but make it triple power hungry?Stargateur wrote: ↑Sun Dec 01, 2024 1:34 am In 2.0 that very false IMO, on the contrary, one beacon can be enough to make a big difference.
Re: Electric furnaces worth it without beacons?
Power doesn't matter. You can put two nuclear reactors next to each other and get 160 MW. The only thing is maybe controlling pollution until I have artillery but I already have many lasers and flamethrowers.
Re: Electric furnaces worth it without beacons?
For me it depends.
If I have an existing ore smelting included in my main base, I won't bother to replace it. I already have the coal supply as fuel, and the time to redesign everything to get basically the same result is not worth it.
If I somehow build something new, I'd rather go for electrical furnaces. As long as I'm not severly power constrained. But that typically only happens in a megabase setup. And since space age I'd rather use foundries for that anyway.
If I have an existing ore smelting included in my main base, I won't bother to replace it. I already have the coal supply as fuel, and the time to redesign everything to get basically the same result is not worth it.
If I somehow build something new, I'd rather go for electrical furnaces. As long as I'm not severly power constrained. But that typically only happens in a megabase setup. And since space age I'd rather use foundries for that anyway.
-
- Inserter
- Posts: 29
- Joined: Mon Oct 21, 2024 12:29 pm
- Contact:
Re: Electric furnaces worth it without beacons?
Nuclear power, lasers, artillery are cool toys. But usually electric smelters are needed before them not after. And when you have all this toys it is more practical to use foundries instead of electric furnaces.
Re: Electric furnaces worth it without beacons?
I am in between nuclear power and foundries. I just started producing space science. Maybe I will make an electric furnace array for now before I unlock foundries.
Re: Electric furnaces worth it without beacons?
The expansion requires a more iterative approach of me to play the game. I am still on my first playthrough and discovered very early that i had to change my early game tactics. On 1.0 i would from the start design my factories with late-game in mind as far as it was feasible. That is as in: i would try to make sure that i had to change as little as possible later.
Can't really do that at the same scale with the expansion because of all the newly added things, mostly of course the new production facilities, productivity research, and the addition of quality. So i've had to adapt to consider what i build to be highly temporary until everything is unlocked, due to the design becoming mostly obsolete.
The same i would advise you do too: don't hold on to the current design. Just do what's right now and don't think about it too hard.
Can't really do that at the same scale with the expansion because of all the newly added things, mostly of course the new production facilities, productivity research, and the addition of quality. So i've had to adapt to consider what i build to be highly temporary until everything is unlocked, due to the design becoming mostly obsolete.
The same i would advise you do too: don't hold on to the current design. Just do what's right now and don't think about it too hard.