Space Platform 101 Discussion

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EustaceCS
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Re: Space Platform 101 Discussion

Post by EustaceCS »

Did, by any chance, anyone tried to field two specialized platforms (i. e. one for white science packs and another, let's say, for infinite iron ore)?
How landing pad with iron ore + white science packs request would gonna behave? Will iron ore bombardment continue indefinitely even if I'll assign science packs for shipment manually?
For singular iron ore + science packs platform, of course, platform, setting both orders to 10-10 SEEM to allow shipments auto-switch every once a while. 100-100 results in just infinite flood of same resource (1-8 items per capsule). Manual assignment for downwards shipping is seemingly ignored until something in space platform's brains snaps under unclear conditions.
Keeping 1 platform:1 shipped resource ratio will fix it, riiiiiight?
I'm probably too stupid for this automatized land<->air logistics...
Last edited by EustaceCS on Sun Oct 27, 2024 12:00 pm, edited 1 time in total.

Dyingsun
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Re: Space Platform 101 Discussion

Post by Dyingsun »

EustaceCS wrote:
Sun Oct 27, 2024 9:58 am
Did, by any chance, anyone tried to field two specialized platforms (i. e. one for white science packs and another, let's say, for infinite iron ore)?
(snip)
Keeping 1 platform:1 shipped resource ratio will fix it, riiiiiight?
Is this with one landing pad? I 'd test with 2 separate landing pads on the planet and have each with different requests from the platforms, see if this solves it.

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boskid
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Re: Space Platform 101 Discussion

Post by boskid »

Dyingsun wrote:
Sun Oct 27, 2024 11:27 am
with 2 separate landing pads on the planet.
But there is limit of at most 1 cargo landing pad per planet (per force).

kpreid
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Re: Space Platform 101 Discussion

Post by kpreid »

EustaceCS wrote:
Sun Oct 27, 2024 9:58 am
100-100 results in just infinite flood of same resource (1-8 items per capsule). Manual assignment for downwards shipping is seemingly ignored until something in space platform's brains snaps under unclear conditions.
It sounds like you have the same problem I had. There is an invisible limit on the number of cargo pods that can be in flight to the cargo landing pad (which is easily overwhelmed by automatically dropping asteroid resources). Build cargo bays and attach them to the landing pad to increase the number of landing slots. As far as I've noticed, it doesn't matter whether the resources are coming from a single platform or multiple platforms.

(I also posted a suggestion to make this less invisible.)

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Re: Space Platform 101 Discussion

Post by DragoonGXG »

I'm having no problems at the moment. How much are you trying to send down exactly :shock:.
Cargo Bays
The screenshot doesn't do this justice unfortunately, the only bottleneck I have is the limited amount of space platform cargo bays.
I'm currently using 3 space platforms and haven't seen any issues.

Edit:
So I did some testing and everything scales fine.
I've doubled my space platforms and I'm still not having any issues.
Even More

DragoonGXG
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Re: Space Platform 101 Discussion

Post by DragoonGXG »

I've posted this elsewhere, but I believe it would be better suited here...
Optimizing Your Space Platform
*Spoilers: Example Pictures are Hidden use at your own discretion*
1) Turrets feeding turrets ammo. Save space by utilizing underground belts and feed turrets using other turrets.
*Be aware that going too far down a chain will cause a shortage due to transfer speeds.*
2) Place turrets deep enough inside the ship to prevent shooting at unnecessary asteroids, but still far enough out to prevent damage.
Turrets
3) Engine Spacing. Engines work like reactors and share fuels between themselves. Utilize 'V' formations to save space.
Engine Placement
Bigger Setup of Engines
More Engines
Non-Inverted V
V Formation
4) Scared of Asteroids? Use walls! They can "buffer" a few hits saving critical components.
However be aware, the bigger the asteroid, the more it can withstand (penetrate).
2nd to that, adding walls changes the view angle on asteroid collectors.
Shielding and Coverage
5) Asteroids and Damage. Did you know asteroids are weak to certain damage types!?
Check the stats

EustaceCS
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Re: Space Platform 101 Discussion

Post by EustaceCS »

DragoonGXG wrote:
Sun Oct 27, 2024 10:15 pm
I'm having no problems at the moment. How much are you trying to send down exactly :shock:.
Cargo Bays
The screenshot doesn't do this justice unfortunately, the only bottleneck I have is the limited amount of space platform cargo bays.
I'm currently using 3 space platforms and haven't seen any issues.

Edit:
So I did some testing and everything scales fine.
I've doubled my space platforms and I'm still not having any issues.
Even More
Oh. I'm using singular LZ without on-ground cargo bays. Maybe my problem is there, not in my DNA.
Worth trying slamming few cargo bays.
Upd. And, I've found two cargo bays sitting in one of my yellow logi trash cans...
Apparently, having 1 cargo bay per incoming shipment type attached to landing pad fixes the problem.
Space hub can remain bayless at at least small scale production.
Sheesh...
Random per-capsule shipment size is still a problem - but at least it gravitates towards 8 items per capsule now instead of throwing individual iron plates in (apparently, marked as VERY FRAGILE) individual packagings.
(and the game still don't give a damn about queueing items for orbital drop manually)

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Re: Space Platform 101 Discussion

Post by Maul_Junior »

if you're just starting a new platform, send up the hub, set it up to get iron and make steel, let it request copper wire, and throw in a few assemblers. then go do something else for a while and you'll come back to lots of space foundations.

Why Copper Wire and not Copper Plate? It's more dense, I hear you say.

not for rockets.

you get 2 (ish with prod) wire from a plate. 1k plates per rocket.

BUT

you can fit 4k wire into the rocket.

Set up a wire assembly near a bunch of rockets and let it run.
later on you can just let the whole thing run by itself, no rockets needed past the first foundations/assemblers/etc >.>

EustaceCS
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Re: Space Platform 101 Discussion

Post by EustaceCS »

Maul_Junior wrote:
Tue Oct 29, 2024 7:14 pm
you can fit 4k wire into the rocket.

Set up a wire assembly near a bunch of rockets and let it run.
Air-to-ground shipping of Steel is free (albeit inconvenient).
Ground-to-air shipping of Copper %whatever% is not free. Given that it needs precious blue circuits, it's VERY not free, I dare say.
If, for some reason, there are no space for assemblers on the ground - Quality can help.
You still need to transfer foundations from platform to platform through ground anyway.
Self-expanding platforms will become a viable choice with advanced asteroids reprocessing tech though.

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Re: Space Platform 101 Discussion

Post by Maul_Junior »

didn't say it was free.

BUT

you can get a LOT more space foundations out of 4k copper wire/Steel from Space than 1k Copper Plate to 2k Wire to Steel from Space or 50 Space Foundations. all built on the ground.

This was specifically about building out new platforms.

send up 4k copper wire, get the steel production going in space, and boom. tons of space foundations.

Quality WILL NOT help getting more space foundations up to the new platform.

Besides.

Rockets are essentially free once Fulgora is set up properly as a rocket shipping depot to all the other planets.

EustaceCS
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Re: Space Platform 101 Discussion

Post by EustaceCS »

Sending to space 50 build-ready foundations without setting up on-site manufacturing
or
sending to space 4k copper wire to make 200 foundations, having to also set whole manufacturing process up
is not quite a 101 question. "101" term implies basics. The very foundation of knowledge on which advanced techs can be invented.
A blueprint of a space platform which would gonna allow making SOME foundations on-site, saving 6-9 rocket launches, would be nice (as space platforms can be rebuilt indefinitely...), however, it might be too much of a hassle for a tryharding so severe, especially for early game where you have to pack your rockets manually anyway. Having to also rebuild your platform #0 few times on top of that... for me it's too much, honestly.

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Re: Space Platform 101 Discussion

Post by Hiekie »

I have not much luck in the game, i already lost several platforms while traveling to vulcanus can't figure this out and ran stuck..

ChipEveryBlock
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Re: Space Platform 101 Discussion

Post by ChipEveryBlock »

Shalashalska wrote:
Fri Oct 25, 2024 7:55 am
You can view the power statistics of the space platform by placing a power pole anywhere on the platform. I'm not sure if there is a better way to do this, and there probably should be one.
Open the space platform hub GUI. On the top right corner there are several small square buttons. Click the one with a yellow lightning bolt. That should show the electric network.

bluerock
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Re: Space Platform 101 Discussion

Post by bluerock »

Loving the game so far. Just one small bit of feedback so far regarding space platforms. I wasn't sure at first how to move my space platform and had to Google it. Was looking in the upper right icons/toolbar tools and didn't realize I could click on the platform hub to set the travel route there. Double checked the platform tips and tricks and was not explained there, but I think it should be. Same question has been asked on Steam forums as well.

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