To my shock
![Shocked :shock:](./images/smilies/icon_eek.gif)
Even with 2 tiles between each wall section they kept doing it.
Have you observed it ?
What do ?
![Confused :?](./images/smilies/icon_e_confused.gif)
How does the flamethrower allow to exploit the AI ?
Wut ?
Yes they are in firing range.
That's not related to collision, biters choose to destroy everything on their path even if they can avoid it.Nosferatu wrote: Sun Nov 22, 2020 11:21 am A year ago they changed biters so they don't collide with each other when attacking.
I thought that change made dragon's teeth ineffective.
But that doesn't explain why they should ignore the turrets and attack the wall.
Can you post a screenshot?
See https://factorio.com/blog/post/fff-316 - Search for "Non-colliding Biters"
If the biters attack everything in their path there is no longer a point in using dragon's teeth.jodokus31 wrote: Sun Nov 22, 2020 2:01 pm Btw: interesting dragon teeth design. I used them mostly to distract bigger biters together with a solid wall
I know what dragon's teeth are.MassiveDynamic wrote: Sun Nov 22, 2020 2:09 pm Wait, is that what you’re calling dragons teeth? That looks more like a toothless dragon. I’ve never seen that work.
Dragon teeth are set up like this
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So the biters actually have to path around the walls. These type of dragon teeth actually work.
My point is they are no longer moving around them.Serenity wrote: Sun Nov 22, 2020 4:30 pm The point is that moving around them takes them more time so your turrets get more shots
Did you modify the game? I just tested, mine still work as expected.
Unexpected harshness. Im not sure if i want to offer my help next time.
Notheolderbeholder wrote: Sun Nov 22, 2020 6:42 pmDid you modify the game? I just tested, mine still work as expected.
I tested this design : As you can see the damaged walls are quite far from the pollution source, yet the biters attack it.AmericanPatriot wrote: Sun Nov 22, 2020 6:17 pm The biters attack the wall because that is what they came to do. It looks like the pollution from your boilers is making them angry, so they path to the boilers. When they reach the pollution source, they attack the nearest thing, whether it be wall, belt, boiler, whatever. If the turret shoots them, they get distracted and go attack it instead.
In order for your dragons teeth to work, move them away from the boilers so the biters don’t decide they have reached their destination before getting shot.
It's quite annoying when someone answer you while ignoring what you said (even if I was in part wrong when I said they were no longer moving around the walls)jodokus31 wrote: Sun Nov 22, 2020 9:06 pmUnexpected harshness. Im not sure if i want to offer my help next time.
They will always attack the walls sometimes if they think they are stuck (for example in a big maze) or think it would be faster to go through the wall (they have already spent a long time trying to go around without getting anywhere). Moving it away from the pollution source should just make sure their goal isn't to attack walls.fderty wrote: Mon Nov 23, 2020 12:23 pm I tested this design : mean_biters2.jpg
As you can see the damaged walls are quite far from the pollution source, yet the biters attack it.
They are much less aggressive though.
Im pretty sure @serenity just wanted to help. I wouldnt want to be treated like that if want to help even if im completely beside the point.fderty wrote: Mon Nov 23, 2020 12:23 pm
It's quite annoying when someone answer you while ignoring what you said (even if I was in part wrong when I said they were no longer moving around the walls)![]()