hey.. got back into my map and wanted to do more...
but now i have a problem.
1. chemical plant is as a buildable thing gone... i can't build them myself nor can i assign an assembler to build it. it is not listed in the list...
2. rocket fuel has the same problem. to add in on this, the assembler which where assigned to build that has it assignment deleted and now i can't build any more.
did that happen through any update ?
[0.16.51] tech missing...
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- Burner Inserter
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Re: [0.16.51] tech missing...
If you had a mod that altered the recipe, and at some point removed the mod, then this can happen.
Best thing to do would be to re-add the recipes via console command as shown here :
viewtopic.php?p=234928#p234928
Best thing to do would be to re-add the recipes via console command as shown here :
viewtopic.php?p=234928#p234928
Koub - Please consider English is not my native language.
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Re: [0.16.51] tech missing...
hm... that helped me quit a bit...
as i now know why this happend...
at some point into the game i was curious and installed "a bunch" of bob-mods... startet the game and immediately regretted it... so i went back and deactivated the mods and played with the save i started with mods...
so the game rewrite the saves you use with activated mods when you load them...
the save, without mod, was still overwritten. my save i tried to start now was roughly 1 hour playtime after that... with the problem I now detected...
crap... the closes save prior to the modded save is 10h older.... *wimper*
funny thing to add... the mods deactivate achievements... but reloading the save without mod seems to reactivate them?
if I try to make one of thouse commands, it warns me that they will get deactivated..
or is that a generic message wich pops up regardles if they are allready deactivated or not?
as i now know why this happend...
at some point into the game i was curious and installed "a bunch" of bob-mods... startet the game and immediately regretted it... so i went back and deactivated the mods and played with the save i started with mods...
so the game rewrite the saves you use with activated mods when you load them...
the save, without mod, was still overwritten. my save i tried to start now was roughly 1 hour playtime after that... with the problem I now detected...
crap... the closes save prior to the modded save is 10h older.... *wimper*
funny thing to add... the mods deactivate achievements... but reloading the save without mod seems to reactivate them?
if I try to make one of thouse commands, it warns me that they will get deactivated..
or is that a generic message wich pops up regardles if they are allready deactivated or not?
Re: [0.16.51] tech missing...
If I recall correctly, as soon as you mod, you lose Steam and "global" achievements. However, you still have access to local-to-the-game achievements, a separated achievment list that exists only within your game.halloween20 wrote:if I try to make one of thouse commands, it warns me that they will get deactivated..
or is that a generic message wich pops up regardles if they are allready deactivated or not?
Console command totally disables these too.
Koub - Please consider English is not my native language.
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Re: [0.16.51] tech missing...
ehr what?
you lose steam achievements ?
or only the possibility to gain them in this world/save?
you lose steam achievements ?
or only the possibility to gain them in this world/save?
Re: [0.16.51] tech missing...
This. Sorry for my wrong wordinghalloween20 wrote:or only the possibility to gain them in this world/save?
Koub - Please consider English is not my native language.