some kind of cache or inserter chance direction?

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Nemac
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some kind of cache or inserter chance direction?

Post by Nemac »

hey ;)

for example: http://fs5.directupload.net/images/170718/8i6jo2pc.jpg

Sience Pack will not made as long the belts are full. I like to have some like a chest that will be filled as long the belt is full and the chest will empty itself if there are not packs on the belt?
is it possible to cache items if the belt is full and release them later? I never work with circuts yet :|

thanks ;)
Greybeard_LXI
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Re: some kind of cache or inserter chance direction?

Post by Greybeard_LXI »

You do not need circuits. Put a chest in the corner of the belt and have an inserter take items from the belt on the upstream side and another to put back in the belt on the down stream side. Kind of hard to explain without a picture, so here is an ASCII picture.

Code: Select all

bbbbbbb
....1.b
....C2b
......b
Key:
b is belt It moves from left to right then down
C is chest
1 is inserter moving from belt to chest
2 is inserter moving from chest to belt
. is empty tile

Inserter 1 will pick up an item and put it in the chest. Inserter 2 will put the item on the far side of the belt if there is room. If there is no room the items will fill up the chest.

Because you have two items on each belt you need to use filter inserters to pick up the item on the far side of the belt because that is where the output inserter will place it.
Nemac
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Re: some kind of cache or inserter chance direction?

Post by Nemac »

thank you ;)

not got that idea.. i think to complicated cause two items on each belt...

perfect, its easy and simple.... ;)
Ripshaft
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Re: some kind of cache or inserter chance direction?

Post by Ripshaft »

Nemac wrote:thank you ;)

not got that idea.. i think to complicated cause two items on each belt...

perfect, its easy and simple.... ;)
you can actually get even more simple than that, just have --belt->ins>[chest]>ins>-->belt in the part of the path that has only one resource on the belt.

Or in simple terms, just have the items pass through a chest on the way to their destination... if the unloading inserter cant unload the chest will fill, forming a buffer.
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