research console commands

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CloSteam
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research console commands

Post by CloSteam »

i have tried using several of the console commands on the wiki to unlock all research with little succes... the only one that works is the one for an individual tech... did the all_tech command get changed or removed...
i use it to test out mods and see there progression and usefulness before playing then in a campaign and i have not been able to do that effectively. i mean try unlocking each individual tech in a bobs mods with angels ores load its a friggin nightmare


thansk to anyone who can answer

Manic_C_Lo
Meant to get back to you but got lost in the spaghetti on my way here...
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Mooncat
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Re: research console commands

Post by Mooncat »

Code: Select all

/c game.player.force.research_all_technologies()
To reset,

Code: Select all

/c game.player.force.reset()
To test stuff: https://mods.factorio.com/mods/Mooncat/creative-mode ;)
CloSteam
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Re: research console commands

Post by CloSteam »

okay is that a command that doesnt have a boolean
Meant to get back to you but got lost in the spaghetti on my way here...
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Mooncat
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Re: research console commands

Post by Mooncat »

CloSteam wrote:okay is that a command that doesnt have a boolean
Yes. It is just a parameterless function.
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