I'd like to be able to calculate how many fully charged accumulators I'd need to get my factory through a night given my factory's typical power consumption in watts.
The problem is I don't understand this game's units of time or how long night is.
So a single accumulator holds 5 MJ and can output 300 kW max.
In the real world 5 MJ = 1.39 kWh, so at max output an accumulator would last 1.39 kWh / 300 kW = 16.67 seconds.
But what's an "hour" in this game and how long is night? I cant do calculations in kWh because I'm not sure how long an "h" is.
It does seem to take about 16-17 seconds for an accumulator to charge at its max rate so I think this is wall time. Is this correct?
Calculating accumulator discharge time
Calculating accumulator discharge time
Took a break from 0.12.29 to 0.17.79, and then to ... oh god now it's 1.something. I never know what's happening.
Re: Calculating accumulator discharge time
https://wiki.factorio.com/index.php?tit ... imal_ratio
21 accumulators per 25 solar panels. I think that you can calculate your needs with that information .
21 accumulators per 25 solar panels. I think that you can calculate your needs with that information .
I have the cape.
I make the fucking whoosh noises.
I make the fucking whoosh noises.
Re: Calculating accumulator discharge time
I think I got it. It appears to be wall time from some tests. And according to https://wiki.factorio.com/index.php?title=Game-day, dusk/night/dawn = 83/42/83 seconds, respectively. Since the transitions are linear we can estimate and say we need 83/2 + 42 + 83/2 = 125 seconds of accumulator charge time to get through the night.
So if our factory needs 2 MW for 125 seconds that's:
2 MW * 125 seconds = 250 MJ (a Joule is a Watt-Second)
250 MJ / 5 MJ = 50 accumulators
And a test showed that it's pretty much spot on.
A good rule of thumb is 25 fully charged accumulators per MW required to get you through the night on accumulators alone.
So if our factory needs 2 MW for 125 seconds that's:
2 MW * 125 seconds = 250 MJ (a Joule is a Watt-Second)
250 MJ / 5 MJ = 50 accumulators
And a test showed that it's pretty much spot on.
A good rule of thumb is 25 fully charged accumulators per MW required to get you through the night on accumulators alone.
Took a break from 0.12.29 to 0.17.79, and then to ... oh god now it's 1.something. I never know what's happening.
Re: Calculating accumulator discharge time
Yeah I've read that but I never really quite accepted it, although I appreciate the guy's effort. It doesn't matter how many solar panels you have, only how much power you need, because if you have too many solar panels, you don't need more accumulators. The limiting factor is power consumption, not generation. If I have three times as many solar panels as I need, it's not exactly optimal to just blindly follow that math and throw in three times as many accumulators that will never be fully discharged.Bart wrote:https://wiki.factorio.com/index.php?tit ... imal_ratio
21 accumulators per 25 solar panels. I think that you can calculate your needs with that information .
Last edited by JasonC on Fri Apr 01, 2016 5:50 am, edited 1 time in total.
Took a break from 0.12.29 to 0.17.79, and then to ... oh god now it's 1.something. I never know what's happening.
Re: Calculating accumulator discharge time
Remember that your accumulators start to be drained only when your solar panels start to be unable to produce enough power for your factory. Your 125 seconds are a wrong hypothesis.
Koub - Please consider English is not my native language.
Re: Calculating accumulator discharge time
Well, it's the upper bound.Koub wrote:Remember that your accumulators start to be drained only when your solar panels start to be unable to produce enough power for your factory. Your 125 seconds are a wrong hypothesis.
It'd be the worst case, where you have precisely the amount of solar panels necessary to power your factory plus charge the accumulators fully in one daylight cycle, and no more.
If you added a few solar panels you could sacrifice some accumulators since the solar panels would last a bit longer during dusk and dawn (another reason why I don't really like to go by the math in that other thread, it's not a bad rule of thumb to talk about accumulator : solar panel ratio, but it's not really a meaningful ratio).
Whether its worth it or not to do that I don't know, guess it depends on how many extra batteries you've got laying around. I'll leave it up to somebody with more motivation to figure out a raw resource (and power consumption when manufacturing) trade-off.
Took a break from 0.12.29 to 0.17.79, and then to ... oh god now it's 1.something. I never know what's happening.
Re: Calculating accumulator discharge time
The optimal accumulator/panel ratio obviously assumes that you have an optimal amount of panels (to be specific: your panels produce exactly the power you consume). If that is the case, the ratio gives you an optimal amount of accumulators, precisely enough to get you through the night. If you have three times too many panels, then you can have 7 accumulators for every 25 panels, in stead of 21.JasonC wrote:Yeah I've read that but I never really quite accepted it, although I appreciate the guy's effort. It doesn't matter how many solar panels you have, only how much power you need, because if you have too many solar panels, you don't need more accumulators. The limiting factor is power consumption, not generation. If I have three times as many solar panels as I need, it's not exactly optimal to just blindly follow that math and throw in three times as many accumulators that will never be fully discharged.Bart wrote:https://wiki.factorio.com/index.php?tit ... imal_ratio
21 accumulators per 25 solar panels. I think that you can calculate your needs with that information .
I have the cape.
I make the fucking whoosh noises.
I make the fucking whoosh noises.
Re: Calculating accumulator discharge time
The 21:25 ratio is useful, the other useful thing to remember is that solar panels generate on average 42kW over a day, so you can take your peak usage in MW and divide it by 0.042 to find out exactly how many solar panels you need, then you can multiply the number of solar panels by 0.84 to find how many accumulators you need. This is useful for instance if you have an outpost of mining drills and want to build only as many solar panels and accumulators as are required.
Re: Calculating accumulator discharge time
Thanks. I just arrived at that same ratio, can definitely confirm 0.042 (it's about 24:1 solar panels to MW): viewtopic.php?p=143317#p143317BlakeMW wrote:... the other useful thing to remember is that solar panels generate on average 42kW over a day, so you can take your peak usage in MW and divide it by 0.042 to find out exactly how many solar panels you need ...
Jackielope has a nice little square with a 6:5 panel:accumulator ratio in that thread. One of those squares per MW just about nails it. It's nice when numbers line up cleanly.
My initial 25:1 accumulator:megawatt ratio above is a bit high, it's more like 21:1.
Anyways the direct answer to my original question is the time unit in energy units here (like MJ) is game time, so game seconds etc. can be used in all the math. I just wasn't familiar with how time ran in the game but probably should have just searched the wiki first, it's right there. So a 5 MJ accumulator will give you 300 kW for 16.67 game seconds.
Took a break from 0.12.29 to 0.17.79, and then to ... oh god now it's 1.something. I never know what's happening.
Re: Calculating accumulator discharge time
Did you remember to take into account that during the day you have to both power you network and charge your accumulators?
Last edited by Major Tom on Sun Apr 03, 2016 2:30 am, edited 1 time in total.
Re: Calculating accumulator discharge time
Yep, that's what that ratio is. Check out the linked post.Major Tom wrote:Did you remember to take into account that during the day you have to both power you network and charge your accumulators?
But the direct question I had, I've got the answer to now; I was just trying to figure out how long a fully charged accumulator would last, I didn't know because I didn't have an understanding of game time (which I do now).
Took a break from 0.12.29 to 0.17.79, and then to ... oh god now it's 1.something. I never know what's happening.