- The player character has 50 base health: https://wiki.factorio.com/index.php?title=Lua/Player
- Big worms do 60 damage per hit: https://wiki.factorio.com/index.php?title=Worms
- Armor has a 2-part resistance system and a relatively very large pool of durability: https://wiki.factorio.com/index.php?title=Armor
- Armor's first resistance part subtract's damage: https://wiki.factorio.com/index.php?title=Damage
- I presume that the second armor resistance part reduces incoming damage by that percentage since higher/better armors have a higher percentage resistance.
I have tested and established that stacking additional armors only add to the stack's total durability.
So what is the math that results in a character, wearing heavy armor, dying in 3 hits from big worms, taking 34%-40% damage each hit?