I am declaring beforehand that what is to come might not be easily understandable(due to language issues or my lack in ability to express), but i will try and add graphs as and when possible. So if nothing else, they will help give a general idea.
I will start off with the basic understanding of fluids. This is detailed read and if you are only interested in result, skip to SUMMERY post directly(yet to add)
Introduction
As far as now, 12.20, fluids have a bunch of properties, but their effect can majorly be seen in these 3 properties
>>Energy
>>Flow
>>Pressure
amazingly enough none of these 3 are directly intractable.
>>energy is a function of temperature
>>Flow is a function of pressure difference and energy
>>Pressure is a function of volume of pipe content
So basically all fluids properties can majorly be studied keeping the variations in these 2 things
1>>current temperature
2>>current volume
There are ways to do these changes, but firstly lets focus on the properties alone rather than their cause .
>>firstly, increasing/changing temperature has a direct effect on the flow.
(taking water as fluid)
The relation flow to energy >>0.59 gives flow==0.59 energy content.
To get its results, we experiment with 3 temperatures,
1>>15 degrees
2>>100 degrees
3>>some intermediate temperature.>> this was a tricky part(mostly left undone).
When experimenting with flow, it can be seen as an extension of pressure.(more like pressure equalizing property)
It can vary greatly, but at every step will have some relation with temperature/pressure
At this point we will keep temperature constant and only vary pressure and note results.
>>Energy
>>Flow
>>Pressure
amazingly enough none of these 3 are directly intractable.
>>energy is a function of temperature
>>Flow is a function of pressure difference and energy
>>Pressure is a function of volume of pipe content
So basically all fluids properties can majorly be studied keeping the variations in these 2 things
1>>current temperature
2>>current volume
There are ways to do these changes, but firstly lets focus on the properties alone rather than their cause .
>>firstly, increasing/changing temperature has a direct effect on the flow.
(taking water as fluid)
The relation flow to energy >>0.59 gives flow==0.59 energy content.
To get its results, we experiment with 3 temperatures,
1>>15 degrees
2>>100 degrees
3>>some intermediate temperature.>> this was a tricky part(mostly left undone).
When experimenting with flow, it can be seen as an extension of pressure.(more like pressure equalizing property)
It can vary greatly, but at every step will have some relation with temperature/pressure
At this point we will keep temperature constant and only vary pressure and note results.
Flow variation
The one general property that all fluids have influencing this field is pressure to flow ratio.
its denoted by P/F in this content.
(taking water)
P/F ==.4
From here we get a relation in pressure and flow.
Note>> Flow is nothing but ability to diffuse pressure. I see it not as fluid moving but fluid diffusing.
It can be seen as fluid moving towards the desired direction, but it can also be seen as VACUUM moving backwards.
The difference is that they are actually inversely related. However, when transporting fluid, i have come to realize that seeing it as fluid moving forward is a rather useless attempt, as ultimately we want to eliminate the gap.
If the gap reaches the initiation point, then that would mean that fluid is going into the system effectively.
SO FOR COMPRESSION PURPOSE , THE VACUUM IS SEEN AS ANOTHER FLUID, that is constantly being used by every fluid within the game and is generated in Fuel consuming entities.
I know it doesn't make much sense now, but see it as oil blocking water in a process. As we move along , its benefits will become evident .
its denoted by P/F in this content.
(taking water)
P/F ==.4
From here we get a relation in pressure and flow.
Note>> Flow is nothing but ability to diffuse pressure. I see it not as fluid moving but fluid diffusing.
It can be seen as fluid moving towards the desired direction, but it can also be seen as VACUUM moving backwards.
The difference is that they are actually inversely related. However, when transporting fluid, i have come to realize that seeing it as fluid moving forward is a rather useless attempt, as ultimately we want to eliminate the gap.
If the gap reaches the initiation point, then that would mean that fluid is going into the system effectively.
SO FOR COMPRESSION PURPOSE , THE VACUUM IS SEEN AS ANOTHER FLUID, that is constantly being used by every fluid within the game and is generated in Fuel consuming entities.
I know it doesn't make much sense now, but see it as oil blocking water in a process. As we move along , its benefits will become evident .
Pressure
@XKnight
Fluid mechanics
Pressure can be seen as two parts. I can relate to the comment in this post, but i find it a little DIFFERENT in understanding , so lets share both of them.
First i am going to express it in the interactive form for understanding , and then relate to the experiments.
The pressure Pnet can be divided into 2 parts,
Pnet = P1 +P2
P1 = the volume ratio pressure of the pipe/tank/ fluid body.
This is a direct ratio between the volume of the body and the volume of the fluid in it
(ratio of fluid amount to total amount>>2500 for vanilla tank).
This can also be seen as primary pressure. Things with same primary pressure will not have any flow among them. EQUI-POTENTIAL vessels wont share any fluids among themselves. So a pipe with 1% content (1 unit of fluid/water) will not share any fluid with a tank with 1% fluid (25 units). The same goes for other pipes.
NOTE>> THINGS WITH SAME PRESSURE CAN HAVE DIFFERENT FLOW RATE. MORE OVER THEY CAN BE CONNECTED AND STILL MAINTAIN DIFFERENT FLOW RATE.
>>so 2 pipes with different volume/amount capacity can be joined such that they they supply 2 different sources at two different points, but don't exchange fluids, and fill them at different rate.
Whats more to add is that as long as the path of fluid delivery is bounded at ends, even if SOME of the middle section is replaced, same result can be obtained.(this will be covered in greater detail later)
The second component of pressure is its flow component.
P2 is actually that component of pressure which develops due to the nature of fluid, nature of pipe , volume/content of pipe.
This is NOT REAL pressure. And even though it changes the primary pressure, all flow related calculations are done on the P1 ( primary pressure)
It can basically be seen as pressure inertia. It is a very important aspect of pressure. Although it can be treated as Flow rate, it sometimes very dynamically controls and varies the pressure.
To give a general idea, its what causes the flow fluctuations and controls the flow rate. Smaller pipes and low viscosity or high P/F have higher P2 , where as Higher viscosity or lower P/F have higher P1.
General difference caused due to the different pressures.
let P(1/2) = P1/P2
Fluids with higher P(1/2), tends to equalize quickly, have higher pressure gradient range, and very low effective pumping length.
Side note>>
Effective pumping length is that length of pipe for which pump just gets utilized to 100% (if length is lower than this, pumping is wasted.)
Fluids with moderate P(1/2) have normal tendency to equalize, (will equalize normally without pumps) if pumper to a very large pressure gradient, they tend to create pressure energy waves, These waves causes fluctuating fluid flow through the pipe section. The have moderate pressure gradient range and have high effective pumping length.
To give a general idea the eff pumping low can be as low as 2 pipe segments, to 1 pipe segments (3 is the expected average)(these are not extreme cases, they are the normal values)
where as water at 0.5 pump and FULL fluid consumption has a effective pumping length of about 65+ segments.
The next in line are fluids with low P(1/2) ratio.
Let me start by saying that they are unplayable fluids for more than one reasons. They Almost never equalize, they cause heavy fluctuations , and god forbid if you use pump on them, as their eff range is not even in hundreds , its in the order of 1000s (that is a s at the end). Though they have a very low pressure gradient, that is almost never an issue as they have an insane flow rate.
Although they are totally useless as fluids, they can be used in some machines to act as fluid splitters (like belt splitters).
They have an IMPULSE type of pressure, so they can even enter those crafting machines that dont allow (these)fluids in them( and choke them).
But because of this property they can act as a pipe splitter, as they push the incoming fluid out in the direction of their flow and oscillate within the pipe section.
However they have a tendency to escape if the flow gets disrupted. I wanted to use it but with my level of coding it currently cant be done.
You will only encounter the second type, and first type in some cases.
However changing the pipe diameter or using heavy pumps can make liquid change their properties or change their class all together.
This will help as class 1 fluids are very hard to transport, hence it convenient to lower their viscous property.
Fluid mechanics
Pressure can be seen as two parts. I can relate to the comment in this post, but i find it a little DIFFERENT in understanding , so lets share both of them.
First i am going to express it in the interactive form for understanding , and then relate to the experiments.
The pressure Pnet can be divided into 2 parts,
Pnet = P1 +P2
P1 = the volume ratio pressure of the pipe/tank/ fluid body.
This is a direct ratio between the volume of the body and the volume of the fluid in it
(ratio of fluid amount to total amount>>2500 for vanilla tank).
This can also be seen as primary pressure. Things with same primary pressure will not have any flow among them. EQUI-POTENTIAL vessels wont share any fluids among themselves. So a pipe with 1% content (1 unit of fluid/water) will not share any fluid with a tank with 1% fluid (25 units). The same goes for other pipes.
NOTE>> THINGS WITH SAME PRESSURE CAN HAVE DIFFERENT FLOW RATE. MORE OVER THEY CAN BE CONNECTED AND STILL MAINTAIN DIFFERENT FLOW RATE.
>>so 2 pipes with different volume/amount capacity can be joined such that they they supply 2 different sources at two different points, but don't exchange fluids, and fill them at different rate.
Whats more to add is that as long as the path of fluid delivery is bounded at ends, even if SOME of the middle section is replaced, same result can be obtained.(this will be covered in greater detail later)
The second component of pressure is its flow component.
P2 is actually that component of pressure which develops due to the nature of fluid, nature of pipe , volume/content of pipe.
This is NOT REAL pressure. And even though it changes the primary pressure, all flow related calculations are done on the P1 ( primary pressure)
It can basically be seen as pressure inertia. It is a very important aspect of pressure. Although it can be treated as Flow rate, it sometimes very dynamically controls and varies the pressure.
To give a general idea, its what causes the flow fluctuations and controls the flow rate. Smaller pipes and low viscosity or high P/F have higher P2 , where as Higher viscosity or lower P/F have higher P1.
General difference caused due to the different pressures.
let P(1/2) = P1/P2
Fluids with higher P(1/2), tends to equalize quickly, have higher pressure gradient range, and very low effective pumping length.
Side note>>
Effective pumping length is that length of pipe for which pump just gets utilized to 100% (if length is lower than this, pumping is wasted.)
Fluids with moderate P(1/2) have normal tendency to equalize, (will equalize normally without pumps) if pumper to a very large pressure gradient, they tend to create pressure energy waves, These waves causes fluctuating fluid flow through the pipe section. The have moderate pressure gradient range and have high effective pumping length.
To give a general idea the eff pumping low can be as low as 2 pipe segments, to 1 pipe segments (3 is the expected average)(these are not extreme cases, they are the normal values)
where as water at 0.5 pump and FULL fluid consumption has a effective pumping length of about 65+ segments.
The next in line are fluids with low P(1/2) ratio.
Let me start by saying that they are unplayable fluids for more than one reasons. They Almost never equalize, they cause heavy fluctuations , and god forbid if you use pump on them, as their eff range is not even in hundreds , its in the order of 1000s (that is a s at the end). Though they have a very low pressure gradient, that is almost never an issue as they have an insane flow rate.
Although they are totally useless as fluids, they can be used in some machines to act as fluid splitters (like belt splitters).
They have an IMPULSE type of pressure, so they can even enter those crafting machines that dont allow (these)fluids in them( and choke them).
But because of this property they can act as a pipe splitter, as they push the incoming fluid out in the direction of their flow and oscillate within the pipe section.
However they have a tendency to escape if the flow gets disrupted. I wanted to use it but with my level of coding it currently cant be done.
You will only encounter the second type, and first type in some cases.
However changing the pipe diameter or using heavy pumps can make liquid change their properties or change their class all together.
This will help as class 1 fluids are very hard to transport, hence it convenient to lower their viscous property.