I'm sure it happened awhile ago, but I only just started up again the other day and noticed the Transport Belts no longer drop an item off at the end. This is not something I find terribly useful as many of my older maps are designed with this in mind. The solution is to add another belt, but this creates a different issue. Many of my builds are fairly tight and this causes them to have 'T' junctions rather than dropping an item in front of my Transposers.
I'm just putting it out there that I preferred the older method. I realize there are ways to solve this by using Combinators or other methods to control the speed of item creation.
I realize this isn't the most useful post, but I've seen changes made on simple comments before.
'T' junction issues / belts no longer drop at end
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Re: 'T' junction issues / belts no longer drop at end
Don't add a straight tranport belt.
- Add an underground belt entrance.
- Add a curved transport belt pointing at the inserter.
- Add an underground belt entrance.
- Add a curved transport belt pointing at the inserter.
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Re: 'T' junction issues / belts no longer drop at end
I've been doing the second and forgot about the first (which is a function I don't care for as the belt is hooded and should become inaccessible) but I just preferred the single item drop myself.DaveMcW wrote:Don't add a straight tranport belt.
- Add an underground belt entrance.
- Add a curved transport belt pointing at the inserter.
Course, I also think the belts' movement should be locked equally to both sides so I'm just a glutton for making things difficult.
Re: 'T' junction issues / belts no longer drop at end
That's how it works now. The rewrite of the belt mechanics caused the issue you were having, and also solved the corner slow-down (that I assume you were reffering to just there)AndaleTheGreat wrote:Course, I also think the belts' movement should be locked equally to both sides so I'm just a glutton for making things difficult.
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