[0.11.22] Challenge Mods (3) / Tools (1)

No belts, no electricity for inserters and stuff like that.
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Fentus
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[0.11.22] Challenge Mods (3) / Tools (1)

Post by Fentus »

NEW! 0.12.24 viewtopic.php?f=96&t=20436

Tools:

[0.11.22] SpeedControl 1.0.1
Description: Things are just not fast enough... (This mod adds two buttons to increase or decrease the speed of the game.)
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Challenge Mods:

[0.11.22] BeltsAreBroken 1.0.0
Description: o noes... The belts have stopped working!!! (This mod deactivates the movement of belts!)
Screenshots
Download
[0.11.22] NoHandCrafting 1.0.0
Description: No hand crafting because you have carpal tunnel... (This mod adds 2 starting options to progress and disables all crafting by hand!)
Screenshots
Download
[0.11.22] FuelFarmer 1.0.0
Description: You fell behind in class, so you were never taught how to interface the electric inserters to the power grid.
Screenshots
Download
Want a challenge mod made? Leave a detailed post about the challenge and I will look into it!
Please if you use any of these mods on http://www.twitch.tv/ or https://www.youtube.com/ post a link here so we can see!

TODO
Change Logs
Last edited by Fentus on Wed Feb 24, 2016 11:30 pm, edited 1 time in total.
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Re: [0.11.22] Challenge Mods (3) / Tools (1)

Post by Yonany »

when it will be availabe for 12.5?
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Re: [0.11.22] Challenge Mods (3) / Tools (1)

Post by Fentus »

Yonany wrote:when it will be availabe for 12.5?
I plan to update these mods and add more after the steam release.
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Re: [0.11.22] Challenge Mods (3) / Tools (1)

Post by Fentus »

Updated for 0.12.24: viewtopic.php?f=96&t=20436
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Re: [0.11.22] Challenge Mods (3) / Tools (1)

Post by Yonany »

Fentus wrote:Updated for 0.12.24: viewtopic.php?f=96&t=20436
ty Fentus, i saw your PM but i cant reply yet, im new here :)
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Re: [0.11.22] Challenge Mods (3) / Tools (1)

Post by Kayanor »

Moved on request by mod creator.
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Re: [0.11.22] Challenge Mods (3) / Tools (1)

Post by Fentus »

Kajanor wrote:Moved on request by mod creator.
Thanks!
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Re: [0.11.22] Challenge Mods (3) / Tools (1)

Post by Gully »

Hello Fentus, thanks for the challenge mods.
Fentus wrote:Want a challenge mod made? Leave a detailed post about the challenge and I will look into it!
Please if you use any of these mods on http://www.twitch.tv/ or https://www.youtube.com/ post a link here so we can see!
I have an idea for another little challenge mod. BadWifiConnection makes it so that Roboports don't connect their logistic zones, which means that the "easy" endgame of a very large logistic zone is not that easy anymore. But I'm not sure if that's even possible, or if the connection between Roboports is hardcoded.
/edit: If it's hardcoded, I have another idea: You could just restrict Roboports so they can't be placed too close to each other.


I'm making an After Action Report in a webforum with BeltsAreBroken. The link is here. But this is a) in German and b) only text and pictures, no videos.
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