I have no mods installed.
When generating a new world with the everything on default except water set on "only in starting area", the terrain is very segmented:
[0.12.25] [cube] Water only in starting area causes segmentation
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Re: [0.12.25] [cube] Water only in starting area causes segmentation
Interesting, thanks for the report. This is not a critical error, though, so I will try to fix it with the terrain generator changes waiting for 0.13. Sorry for having to wait :-)
Re: [0.12.25] [cube] Water only in starting area causes segmentation
It is also always mostly desert with only sparse dead trees if any, making wood pretty scarce. I generated dozens of games, it's never forested.
Re: [0.12.25] [cube] Water only in starting area causes segmentation
This is an intended game design choice. If you choose water only in starting area, you'll only get deserts, no matter what you do. I already complained about that long ago, and it's the answer I got .Ratzap wrote:It is also always mostly desert with only sparse dead trees if any, making wood pretty scarce. I generated dozens of games, it's never forested.
Koub - Please consider English is not my native language.
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Re: [0.12.25] [cube] Water only in starting area causes segmentation
So will this be fixed for 0.13? (just checking )
Re: [0.12.25] [cube] Water only in starting area causes segmentation
That is not fixable what is not a bug and yet with strange aeons even non-bugs may get fixed.
Koub - Please consider English is not my native language.
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Re: [0.12.25] [cube] Water only in starting area causes segmentation
Well cube said he's going to fix it:
So it looks like a bug to mecube wrote:I will try to fix it with the terrain generator changes waiting for 0.13.