Swap inserter and assembler in tech level

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Ranakastrasz
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Swap inserter and assembler in tech level

Post by Ranakastrasz »

The Level 1 Assembler, and the basic, yellow inserter should be swapped in tech levels. As in, you start with burner inserters, and assembler, but not yellow inserters.

The purpose of this is to allow you to play very-high-tech-cost games (x100 or w.e.) without having to either cheat basic assembly machines or manually craft thousands of red science packs just to get started.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

bobucles
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Re: Swap inserter and assembler in tech level

Post by bobucles »

I did a 10x marathon once. The worst part was hand crafting the first 100 red science for assembler 1. Everything else was fun, but that very initial hand crafting. Ugh.

orzelek
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Re: Swap inserter and assembler in tech level

Post by orzelek »

I do play 5x usually and yes 50 bottles for automation is a bit painful.
I usually collect materials and go exploring a bit while stuff is produced. And I use hand crafting speed boost (2x) from mod to make it faster :D

McDuff
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Re: Swap inserter and assembler in tech level

Post by McDuff »

Alternative suggestion: burner assembler machine unlocked at the start?

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Ranakastrasz
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Re: Swap inserter and assembler in tech level

Post by Ranakastrasz »

McDuff wrote:
Tue Mar 05, 2019 11:43 am
Alternative suggestion: burner assembler machine unlocked at the start?
Yep, that is another approach. Was working on a mod for this actually, but I kinda accidently deleted my entire factorio everything, and it wasn't on github like my major mods.
Got it from some suggestion for differentiating the assembler tiers, so that each tier was a significant tech jump. Burner assembler that used no circuits, to the steel blue assembler, to the speed module yellow assembler. Was pretty nifty.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

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