Just a little one. All rocket shooting speed bonuses should give an additional +1 range to the rocket launcher, and all (finite) rocket damage bonuses should increase the blast radius (say, by 0.5 units per tier) of the explosive rocket.
It's nice to see the rocket launcher being useful against big biters, but I think it's use as a base sniping tool can be improved on.
More bonuses to rocket launcher research
Re: More bonuses to rocket launcher research
Sounds like a good idea! I currently have a QoL research mod with lots of helpful things like this, I will bookmark this page and see if I can implement the idea.
Re: More bonuses to rocket launcher research
Here is my mod:
https://mods.factorio.com/mod/CJs_QoL_Research_Ver1
I will look through game files to see if I can implement this. It will come in version 0.4.0, I will let you know if anything changes!
https://mods.factorio.com/mod/CJs_QoL_Research_Ver1
I will look through game files to see if I can implement this. It will come in version 0.4.0, I will let you know if anything changes!
Re: More bonuses to rocket launcher research
Except for the nuclear rocket, I feel that the rocket's range isn't enough.
I would like to be able to hit worms from long distance with the rocket launcher without them hitting me (after I research a bonus to the weapon's range, of course)
I would like to be able to hit worms from long distance with the rocket launcher without them hitting me (after I research a bonus to the weapon's range, of course)
"Adam fell that men might be; and men are, that they might have joy."