Please make trains able to run over evolved aliens

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ptx0
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Re: Please make trains able to run over evolved aliens

Post by ptx0 »

Dmytrozern wrote:
Thu Jul 21, 2022 11:29 am
ptx0 wrote:
Wed Jul 20, 2022 6:36 pm
spam walls and long belts of ammo and turrets everywhere so your stuff never gets destroyed
Well, it's not the only way. though. Splitting production so more trees could absorb pollution(actually preserving the trees), using green mods. It's always a balance and preference. I do enjoy playing on hard settings DW marathons and sometimes with Rampant, but I think more killing power would make trains a bit too OP, especially considering Train defence line.
i mean, OP is in the eye of the beholder. if someone comes up with the idea to use trains for murderous rampage, then, more power to them. a lot of players avoid trains. this would encourage their use ;)

pichutarius
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Re: Please make trains able to run over evolved aliens

Post by pichutarius »

kinetic energy = m v^2 / 2

i would propose that killing power is proportional to k.e. , equivalently killing power is proportional to speed squared.

for example if 100kph can kill 3 biters before halting, 200kph can kill 12 biters. and the speed reduction should be based on reducing k.e.

also increase loco/cargo will increase k.e. proportionally.

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