n7m6e7 wrote:But back to the "turret creep" issue, i'd just set up some kind of delay, where the turret cant fire till its been in place for 5 seconds, or set them both up to not be able to shoot biters that are directly attacking it. Players would have to set up a wall, set up the turret, and hope the wall survives long enough to start shooting
All you do there is frustrate and slow people who use turret creep, without adding anything to compensate for it and over all you won't stop it anyway. For me I don't see anything wrong with it, it's a perfectly valid strategy.
My opinion is don't make nerfs and ruin something in the game that people use and enjoy but add buffs to get people to use other techniques, .
The main issue, is once you get a personal roboport, turret creeping is an extremely easy technique.
If you don't like turret creep, don't use it
At a certain evolution point, it becomes the ONLY way to effectively take out biter nests. If other methods are buffed to the effectiveness of "turret creeping” then biters would no longer be a threat, and the only way to balance it, would be to buff the biters more....creating a situation where you best research military science from minute one, or the biters will @#*$ you over in the first hour.
Nerfs are a necessary evil. And by nerfing turret creep, you can better balance the biters, and players now have a choice of running in with guns and armor, loading up on rockets, using combat robots, building tanks, or burning them to the ground....as opposed to "just creep...."
Also, personally (feeling based opinion incoming) I don't see turret creep as a valid strategy. You have a limited supply of weapon slots, and ammo, so you can't just god-mode your way through biter bases. Your armor has limited battery, limiting your auto laser, and sheild capacity. Your tank has limited weaponry, and they even nerfed the flamethrower so taking out biters wouldn't be a no-brainer. Turret creeping (especially with laser turrets ) is spamming as many guns as you like, filling them with effectively unlimited ammo. Increasing your "power" by a factor equal to the number of turrets you plop down.
I'm all for making a "Frontline" and pushing it towards the biters, so you can run in, and finish the job... But imagine if the biters just spawned 8 spawners in your base. Would that be fair?
There are no absolutes. I live knowing I could always be wrong, but with confidence that I could also be right.