may idea to fix this is to make the spitters attacks more like a corrosive acid. were on hit damage is cut to 20% and the 80% damage left is applied over the next 5-10 seconds. doing this you are not cuting the damage spitters can do but still give the player time to respawn to the problem. if the player is to start fixing a item that has acid on it, it it will remove the acid effect right away so you dont have to stand there fixing it for the next 5 sec waiting for the acid to go away.
In a way this is a nerf, but to make it so the spitters attack do some splash (AoE) damage as well to make up for it. ths will also let the spitter do some damage to the fixers bots late game.
please tell me what you think
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