Mid Game Space Platform Yellow Ammo NERF

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ShadowDlux
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Mid Game Space Platform Yellow Ammo NERF

Post by ShadowDlux »

Hello

Since the Launch of the DLC i play Day & Night and i absolutly love it!

What i noticed since i designed a lot of Space Platforms and drove all the routes, that apparently Gun Turrets(Alone) are no Use to Aquilo(Hard Route) and beyond(Very Hard Route), which i REALY like! Because this makes a lot of Sense to encourage Rocket Turret (Ammo) automation on the Platform or at least Ammo Logistics. Later even for Railgun Towers.

BUT the Issue i see is before you go to Aquilo:
There are the 3 "easy" routes which are the direct ones from Nauvis to one of the three new Planets.
And there are the 2 "medium" routes between the new Planets (kinda like the shortcuts). I think those routes are way to easy aswell. Yes there are Spawning a lot more Medium Asteroids, but since they only have a 10% Physical Resistance, there is absolute no need EVER to automate Piercing Magazings(RED) instead of normal Magazins(Yellow).
In my opinion, the Medium Asteroids should have a additional ~4-6 Flat Resistance aswell, to encourage/force using Red Ammo just like the medium Biters do. This would make those Routes way more resource draining with Yellow Magazins and would reward using the advancing metallic asteroid crushing. As the Game is now, i feel like you can easy go with Yellow Ammo until you go for the Solar System Edge (Very Hard Route) and you don't really have to "unlock" these medium routes, even my first ever Platform managed the medium routes easy.

Please feel free to share you're Opinion on this Topic :)
computeraddict
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Re: Mid Game Space Platform Yellow Ammo NERF

Post by computeraddict »

Bad idea. There is no way to get copper from asteroids until after you visit a few planets.
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Re: Mid Game Space Platform Yellow Ammo NERF

Post by ShadowDlux »

True, you need to visit Gleba for it. Coincidence both medium routes go through Gleba either way.
And the medium routes aren't usefull before you have unlocked several planets and are not required for any logistic ships.. they can always drive through nauvis(in the early game Nauvis is probably always the desired destination since you only ship science around) if they aren't built for severall medium Asteroids.

And at the time you reach space the Yellow Ammo can destroy medium asteroids without problems since you have DMG Researches available (medium biters can surprise Players with no research in it since this is way earlier in the Game). Thats why i wrote "4"-6 Flat resistance, so even if someone manages to ignore DMG researches and goes to Space it is possible to Fly the "easy" routes since Yellow Ammo does 5 DMG. Although i see that this would make the easy Routes also a bit harder. But for all players who have like 2-5 DMG researches, they need some more Ammo for the very few medium Asteroids and feel no big difference until they try a medium route... where they realise maybe Yellow Ammo isn't the Solution anymore.

I think a good Solution would be 4 Flat resistance to medium asteroids & maybe decrease the amount on the easy routes a teeny tiny bit as compensation.
Maybe decrease the Science Cost for advanced asteroid processing from 2000 to 1000 or even 750/500.

I see the DEVs tried to make those medium routes "harder" compared to the easy routes but in reality i feel like they missed the mark.
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Stargateur
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Re: Mid Game Space Platform Yellow Ammo NERF

Post by Stargateur »

The real problem is that red ammo are bad, they only have 60% more damage than yellow ammo yet cost more than twice the resources and need a lot of extra infrastructure to set up. The only weakness of yellow ammo is early when you don't have enough physical damage bonus, once you have this, yellow ammo is better than red ammo cause it's way cheaper(gun turret fire 25/s that 2.5 magazine by second by turret !!! rss cost IS the weakness of gun turret). Only uranium ammo are better cause they have +300% base damage of red ammo so for yellow it's +480% and it's only cost one little uranium 238. BUT you don't have this in space, so space or not, yellow magazine > red ammo late game cause gun turret have exponential damage (they nerfed them so much in 2.0 and still they ARE the best dps by far if the enemy doesn't have enormous physical resistance)
computeraddict wrote: Fri Nov 01, 2024 8:20 pm Bad idea. There is no way to get copper from asteroids until after you visit a few planets.
You are expected to have this before go to aquilo.
Last edited by Stargateur on Wed Nov 06, 2024 3:17 am, edited 1 time in total.
mmmPI
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Re: Mid Game Space Platform Yellow Ammo NERF

Post by mmmPI »

Stargateur wrote: Sat Nov 02, 2024 8:51 am The real problem is that red ammo are bad, they only have 60% more damage than yellow ammo yet cost more than twice the resources and need a lot of extra infrastructure to set up.
i agree for spaceship
Stargateur wrote: Sat Nov 02, 2024 8:51 am The only weakness of yellow ammo is
To me it is the footprint it require for the dps it deals compared to red or green ammo. In spaceship the only thing that would want to make me upgrade to red or green ammo would be if i go so fast that my turret's don't have time to destroy the asteroids even if the front of my ship is covered with turrets. If you put as much turret as you can and you have so many rows of turrets than those at the back can't fire on asteroid, you have somewhat "capped" your damage output with yellow ammo. The only way you could try to go "faster" with your ship would be for that "front of the ship" to deal more damage, and paying extra ressources to get red ammo would achieve that.

I don't think it's a problem that yellow ammo are so good, because it helps every player and keep the game difficulty in check.

I do think red ammo are underwhelming however. There's little incentive i found to go for them until very late game when trying to push the limits, and in such case, may as well go for uranium.
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Re: Mid Game Space Platform Yellow Ammo NERF

Post by computeraddict »

Stargateur wrote: Sat Nov 02, 2024 8:51 am
computeraddict wrote: Fri Nov 01, 2024 8:20 pm Bad idea. There is no way to get copper from asteroids until after you visit a few planets.
You are excepted to have this before go to aquilo.
OP was talking about buffing asteroids on pre-Aquilo routes
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Re: Mid Game Space Platform Yellow Ammo NERF

Post by ShadowDlux »

@Stargateur & mmmPI

You both sum up my point exactly.
Red Ammo isn't viable at all (in Space at least) because you need so much more infrastructure and resources for a really minor increase in DMG/Utility.
And since medium Asteroids don't get any Flat resistances like for example medium Biters do, there is no need ever to upgrade.

I really do wish we get could get a little change here so that Players are more encouraged to go the extra way of setting up Red Ammo Production in Space/it would feel more rewarding if you have already done so. But ofcourse as statet only on the not required medium routes so the Game keeps simple for the newer Players which just wan't to reach their first planets via the direct Routes.
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