[DLC] Foundation on vulcanus

Place to discuss the game balance, recipes, health, enemies mining etc.
User avatar
ALDK
Inserter
Inserter
Posts: 21
Joined: Sun Oct 27, 2024 3:29 pm
Contact:

[DLC] Foundation on vulcanus

Post by ALDK »

I think vulcanus need some "mid-game" foundation. Like 50 steel and 50 tungsten per cell.
Because to me, as a factory designer, force me build sushi belts. (game is Sandbox)

Now the gameplay looks like this:
I build great factory on navius.
i built shitty - sushi factory to create some science on vulcanus, and... fly away

On an endless map, I need to build a factory among endless lava cells. -_-

But if you make the Foundation technology expensive.
and expensive price per cell
Then it will be possible to build a NORMAL factory.

Why, as the final technology of this planet, not to give the opportunity create a normal expandable factory
sarge945
Long Handed Inserter
Long Handed Inserter
Posts: 92
Joined: Wed Apr 26, 2023 9:45 am
Contact:

Re: [DLC] Foundation on vulcanus

Post by sarge945 »

The entire point of the expansion planets was to undermine long-standing designs and force players to embrace new ways to play. And it's absolutely awesome as a result because it shakes up the gameplay in very fun ways rather than being simply a color-swapped version on Nauvis with the same gameplay.

Embrace it, you'll have more fun that way.

I don't know where the idea that Factorio is a sandbox game comes from. Sandbox games do not have final objectives, nor do they have problem solving in the same style as this. Factorio is more of a puzzle game with light combat elements. But even if it was a sandbox game, that's not a reason to make the gameplay less interesting.
Post Reply

Return to “Balancing”