Otherwise, I've noticed for starting area resources overlapping each other until one of them was reduced to a small fraction of what it likely should be, but this might me due to mod authors (Angel) messing up the (quickly changing !) resource placement system ?FFF wrote:Spot quantity can depend on the suitability of the location. For example, we could set suitability to correspond to elevation so that spots are not placed underwater. The system would then continue through the list of candidate spots, placing more spots at locations above water to compensate. In the base game we're planning to do this for starting area resources, but not for resources outside of the starting area.
Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
- BlueTemplar
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Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
Right, I've forgotten about that detail :
BobDiggity (mod-scenario-pack)
Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
I've never had issues generating enough landfill @ 20:1.