I was wondering if sulfuric acid could be neutralized on space platforms too with calcite? At the current point I'm at in my game I'm pretty much just looking into alternatives to putting a whole nuclear reactor on my ship to give more power for the small asteroid laser defense, since reaching Gleba/Fulgora takes off a lot of power from panels, and sulfuric acid neutralization would've been a good way to provide an extra emergency power supply.
You would still have to go through the effort of making it or shipping in calcite + sulfuric acid in barrels. I understand that later on you do unlock the advanced processing which lets you get some calcite and sulfur on the platform... My industry on Vulcanus is fairly developed, so it would've been natural for me to set up a 'refueling depot' there, doing solar-powered transit in Vulcanus-Nauvis orbits and having the sulfuric acid 'battery' provide the extra power desired for Gleba/Fulgora trips.
Is there a reason acid neutralization is banned from the platform? I don't think it'd be unbalanced, would it? For now, I've resorted to limiting my thrusters severely during flights to outer systems, and will probably just fit nuclear reactors on the vessels going there...
Thanks in advance and best regards,
fippe
Sulfuric Acid neutralization in space platforms?
Re: Sulfuric Acid neutralization in space platforms?
I to, wonder why it is only available on Vulcanus.
It seems the devs made an intentional choice to make power not a self sustaining resource on space platforms on aquilo or further out. The only options are solar for the inner system, and fission/fusion reactors in late game, which demand you supply your space platform, which also means you have to make return trips to refuel.
This feels weird to me considering the goal of the game is to make a space platform that can enter interstellar space....... but the mechanics of the game make it so you are actually tied to return trips to actually function. There is no way to generate power with the asteroids in deep space.
Acid Neutralization screams the solution to this issue, as the ingredients can all be made using advanced asteroid processing. Plus steampunk spaceships are cool.
I personally don't like this aspect of the late game. Getting to Aquilo has literally 1 viable power option, Nuclear, and even then, you can't just leave it in orbit when you arrive, you have to send it back so it doesn't run out of power sitting in orbit. This feels bad, as every other aspect of the game allows multiple approaches, but deep space platforms are extremely limited in power options, only gaining fusion as an alternative at the very end of the game.
It's also a bit silly that you create this massive amount of thruster fuel, but apparently in the Factorio universe, no one ever considered tossing an alternator on space engines.
Even just a recipe to crunch like 2 metal asteroids and a barrel of acid for 1 U-238 would instantly solve the sustainability issue
It seems the devs made an intentional choice to make power not a self sustaining resource on space platforms on aquilo or further out. The only options are solar for the inner system, and fission/fusion reactors in late game, which demand you supply your space platform, which also means you have to make return trips to refuel.
This feels weird to me considering the goal of the game is to make a space platform that can enter interstellar space....... but the mechanics of the game make it so you are actually tied to return trips to actually function. There is no way to generate power with the asteroids in deep space.
Acid Neutralization screams the solution to this issue, as the ingredients can all be made using advanced asteroid processing. Plus steampunk spaceships are cool.
I personally don't like this aspect of the late game. Getting to Aquilo has literally 1 viable power option, Nuclear, and even then, you can't just leave it in orbit when you arrive, you have to send it back so it doesn't run out of power sitting in orbit. This feels bad, as every other aspect of the game allows multiple approaches, but deep space platforms are extremely limited in power options, only gaining fusion as an alternative at the very end of the game.
It's also a bit silly that you create this massive amount of thruster fuel, but apparently in the Factorio universe, no one ever considered tossing an alternator on space engines.
Even just a recipe to crunch like 2 metal asteroids and a barrel of acid for 1 U-238 would instantly solve the sustainability issue
Re: Sulfuric Acid neutralization in space platforms?
I think the logic here is not that sulfuric acid is a miracle fuel (which would seriously imbalance the game and also be quite nonsensical) but that Vulcanus sulfuric acid geysers are boiling hot due to all the volcanism, so all you need to do is to neutralize the acid to be left with pure steam. Which makes perfect sense.
Anyway, a simple fix would be to make uranium ore recoverable from asteroids with advanced enough technology. While that would also have balance implications, in all honesty there's nothing stopping you from just shipping nuclear fuel around the solar system as is.
But anyway, because the area of the ship increases as the square of the perimeter and thus needed defence production you could always just make it so big that solar panels can power it even at 1% efficiency .
Re: Sulfuric Acid neutralization in space platforms?
i think the most cool solution would be too be able to cooldown steam to make it into water again mby by making doing a special process with an endothermic reaction or mby exchanging heat between water and stone with a airconditioning unit made of tungsten to be able to make lava but yeah something in that sense would be cool