![Razz :P](./images/smilies/icon_razz.gif)
The issue I want to discuss is gun turrets - they have 2x1 size (2 height, 1 width), but when rotating they remain 2x1. This means they are very problematic in blueprints (ssilk-bot: I found your old post about blueprints mentioning this, but it wasn't about the turrets themselves, they were only an example
![Smile :)](./images/smilies/icon_e_smile.gif)
What I want to know is - why are they 2x1? Laser turrets are 1x1, with similar sprite size. I understand the graphic may represent something which is taller than 1m (1 tile), but then the top half shouldn't block the upper tile, it would only be an artifact of the perspective.
Another option is that their actual "base" is 2 tiles long - in which case, they should be allowed to rotate to be 1x2. This way most (maybe all?) of the problems of placing them in blueprints will be alleviated.
I personally think they should be changed to be 1x1, just like the laser turrets.
What do you guys think?
(* I realize I may have forgotten a lot of entities
![Razz :P](./images/smilies/icon_razz.gif)