The cannon certainly needs a buff, currently you can only hit one target at point-blank range, I have to use piercing rounds to do significant damage. I suggest at least adding splash damage to the cannon shell or making an explosive cannon shell variant.
This needs blue science to research, by the time you have blue science automated the evolution factor is high. It makes perfect sense why the vehicle is slow, but at high evolution factor, you will be swarmed and unable to move as the life of your tank is slowly sucked out of you. Ironically, the tank doesn't have a cannon good enough to fend off your opponents unless you plan to pick one off at a time because of the lack of splash damage. so enjoy your slow but certain doom
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
-Add splash damage to the cannon
- Require only green and red science packs to research.
-Maybe just a wee bit faster
That sums up my rant, and I hope for you to consider.
![Wink ;)](./images/smilies/icon_e_wink.gif)
But anyways, Thank you for 0.11/0.11.1
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)