Bug Appearance
The recipes for all modules are nearly identical, and only differ in the type of module (i.e. effectivity, productivity, speed) required or produced. Yet, the third tier of speed modules differ in cost from their other counterparts; while both productivity-3 and effectivity-3 require five tier-2 modules for production, the speed-3 requires only four speed-2's.
Reproduction
1) Start sandbox scenario with all techs enabled.
2) Review the crafting recipes and observe the aforementioned inconsistency.
[0.10.x] Module cost inconsistency
[0.10.x] Module cost inconsistency
[Note: I'm actually sorry if my posts come off as rude; english is not my native language, and I'm not aware of all it's nuances. Please do point out my misadoptions in tone!]
Re: [0.10.x] Module cost inconsistency
proof?haunted_1 wrote:intended
[Note: I'm actually sorry if my posts come off as rude; english is not my native language, and I'm not aware of all it's nuances. Please do point out my misadoptions in tone!]
Re: [0.10.x] Module cost inconsistency
This is not a bug, but a balancing issue. It is not yet clear what the recipes should be.