Land Mines in 0.15

Place to discuss the game balance, recipes, health, enemies mining etc.

Land Mines in 0.15

Postby thereaverofdarkness » Tue May 09, 2017 2:07 am

It appears land mines have received a much needed buff: now they deal 300 damage. I'm not sure when this happened but last I remember they did something like 40 damage. This buff makes them potentially worth using, however when I tried using them against a swarm of enemies, most of the mines got destroyed by the enemies. I didn't use mines much before this, but other players talking about mines never mentioned this, so I'm guessing this is new behavior? With their 15 hit points it is certainly a problem, as it can mean few or none of your mines actually go off. Even a medium spitter can kill one almost instantly, and I suspect even medium biters can kill them with their new 2 tile attack range. I think enemies should mostly ignore mines rather than attack them the same way they attack other structures. The point of a mine is it's supposed to be something you don't really notice.

Speaking of not noticing them, the new artwork for mines is great. It actually blends in with the dirt somewhat and it's smaller.
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Re: Land Mines in 0.15

Postby AndrewIRL » Tue May 09, 2017 2:15 am

thereaverofdarkness wrote:It appears land mines have received a much needed buff: now they deal 300 damage. I'm not sure when this happened but last I remember they did something like 40 damage.


Yes, they did.

Friday Facts #169 - Combat revisit 2 wrote:Greatly increased the damage of Mines. They also stun nearby enemies when they explode.

https://www.factorio.com/blog/post/fff-169
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Re: Land Mines in 0.15

Postby troonie » Sat Jul 15, 2017 8:28 am

https://wiki.factorio.com/Land_mine

However, if a biter notices the player placing a land mine, they will quickly destroy it without causing an explosion.


I also noticed that it takes a couple seconds for a mine to borrow before activating. In my test biters tended to destroy it before it could borrow.
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