I have made a standalone mod for a 2x2 cannon turret, plus research and upgrades.
I need a matching set of cannon turret, damage upgrade, and rate of fire upgrade sprites. The turret should match the general Factorio turret style and look like it can take some hits.
Thanks!
[Request] Cannon Turret
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Re: [Request] Cannon Turret
if you want visible damage-upgrades and ROF you need different sprite-sheets and combinations. so the needed numbers sprite-sheets can explode ...AmbulatoryCortex wrote:I have made a standalone mod for a 2x2 cannon turret, plus research and upgrades.
I need a matching set of cannon turret, damage upgrade, and rate of fire upgrade sprites. The turret should match the general Factorio turret style and look like it can take some hits.
Thanks!
i have made a test for damage-upgrade in 3 stages ... but additional ROF require all combinations with these 3 stages ... beside that you need to make all different entitys to show this.
![Image](https://forums.factorio.com/images/ext/8af3d51b84547d67eb4bb30627de03e4.png)
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Re: [Request] Cannon Turret
Oh man, you're ambitious. I just meant matching technology icons!YuokiTani wrote:if you want visible damage-upgrades and ROF you need different sprite-sheets and combinations. so the needed numbers sprite-sheets can explode ...AmbulatoryCortex wrote:I have made a standalone mod for a 2x2 cannon turret, plus research and upgrades.
I need a matching set of cannon turret, damage upgrade, and rate of fire upgrade sprites. The turret should match the general Factorio turret style and look like it can take some hits.
Thanks!
i have made a test for damage-upgrade in 3 stages ... but additional ROF require all combinations with these 3 stages ... beside that you need to make all different entitys to show this.
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Re: [Request] Cannon Turret
EDIT:
Was stand here was in the wrong thread
Was stand here was in the wrong thread
Last edited by DOSorDIE on Mon Aug 17, 2015 9:15 am, edited 1 time in total.
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Re: [Request] Cannon Turret
You should bring discussion over to the mod thread. But to answer your question, no I cannot make it both use the existing cannon behavior and also not hurt friendly entities.DOSorDIE wrote:That turret is great, but it cant fire over walls ... so as base defend its useless.
Can you fix that?