I make these pics and animations with my own program, because i'am also a blender-noob. no blender-file avaible - sorry.drs9999 wrote: Not sure how much work this would be, but I guess if you send me the blender file I can render it by myself.
i remove the pipe-connection, and render this connections separate maybe background-overlay work. because the ingame-perspektive the cokery is longer as you think, i would say not rotable, otherwise the new width/deepth would look weird. maybe it should be more closed to looks more compact - but i think i try this later. beside that, i make a new graphic/animation if i had see the old long enough - and unhappy with it
- clean is good, it's easier to texture - and i can do the biolab also clean. this flurozens-light-glow think can i catchdrs9999 wrote: And for the bioreactor (which looks good): I had something more "cleaner" compared to the dirty industry in-game in my mind.
Also it does not matter if the pipe-connections are integrated in the model or seperated, because they are always visible anyway, but then again - if integrated - the model has be rendered for all 4 directions.
- okay i will render without-pipe it's also easier, because correct spaced position the pipe-connections is a pain - but the overlays looks not always good - maybe we get later a better solution if realy needed.