[REQUEST] Machines for my food-based mod

The place to share your custom game graphics.
Villfuk02
Long Handed Inserter
Long Handed Inserter
Posts: 79
Joined: Mon Apr 30, 2018 7:23 am
Contact:

Re: [REQUEST] Machines for my food-based mod

Post by Villfuk02 »

That looks awesome! Is this version ready to use?
Also I think i am going to need an item icon version of this one, without the plants, shadows and from a more horizontal angle
It looks way smaller than I expected. I could also make the entity bigger, which would be better.
Výstřižek.PNG
Výstřižek.PNG (635.1 KiB) Viewed 6534 times
Villfuk02
Long Handed Inserter
Long Handed Inserter
Posts: 79
Joined: Mon Apr 30, 2018 7:23 am
Contact:

Re: [REQUEST] Machines for my food-based mod

Post by Villfuk02 »

Here: I made it bigger. It now fits perfectly (5.5x5.5)
Výstřižek.PNG
Výstřižek.PNG (616.62 KiB) Viewed 6533 times
User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2905
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: [REQUEST] Machines for my food-based mod

Post by darkfrei »

Villfuk02 wrote:Here: I made it bigger. It now fits perfectly (5.5x5.5)
The attachment Výstřižek.PNG is no longer available
For always day:

Code: Select all

/c game.player.surface.always_day=true
I can it re-render in any another resolution, 20x20 is not a problem :)
Variants for icons, 128 and 32 pixels:
Attachments
farm_07_a_128.png
farm_07_a_128.png (26.54 KiB) Viewed 6527 times
farm_07_a_32.png
farm_07_a_32.png (2.32 KiB) Viewed 6527 times
Villfuk02
Long Handed Inserter
Long Handed Inserter
Posts: 79
Joined: Mon Apr 30, 2018 7:23 am
Contact:

Re: [REQUEST] Machines for my food-based mod

Post by Villfuk02 »

This was captured in my new testing world, where I haven't set eternal day yet. Sorry. And the icon looks adorable!
Villfuk02
Long Handed Inserter
Long Handed Inserter
Posts: 79
Joined: Mon Apr 30, 2018 7:23 am
Contact:

Re: [REQUEST] Machines for my food-based mod

Post by Villfuk02 »

Finally got wild plant generation working and I think I'm gonna need models for these too. Should I post another request, or keep it here?
Villfuk02
Long Handed Inserter
Long Handed Inserter
Posts: 79
Joined: Mon Apr 30, 2018 7:23 am
Contact:

Re: [REQUEST] Machines for my food-based mod

Post by Villfuk02 »

All the code sould be done now!
All that is left is the entity models and lots of testing.
Splicer9
Inserter
Inserter
Posts: 29
Joined: Sun May 06, 2018 6:28 pm
Contact:

Re: [REQUEST] Machines for my food-based mod

Post by Splicer9 »

This mod is great, thank you! Is there any chance you can collaborate with TheSAguy who authors the Bio Industries mod? Between your mod and his mod, thats all anyone would ever need for Bio/Food expansion! His mod handles alternatives to using materials to make plastic, batteries etc, ways to automate wood production, and your mod would handle hunger, player craftable temporary boost capsules, and all food related items. I ask this because both of your mods use "fertilizer" in some way. A lot of people already love Bio Industries and your mod is quickly becoming a great hunger/food expansion to the game so if you coordinated with him on some of the recipes and stuff I think it would be great but this is only my two cents. I could be wrong, maybe it is better to have two different types of fertilizer? Thanks for reading and your mod submission, have a good day! :)
Villfuk02
Long Handed Inserter
Long Handed Inserter
Posts: 79
Joined: Mon Apr 30, 2018 7:23 am
Contact:

Re: [REQUEST] Machines for my food-based mod

Post by Villfuk02 »

His mod works in a very different system than my mod, but i think it would be possible to make some sort of bridge between the two mods.
But I don't plan on continuing with this mod, so I am not going to do it. On the other hand you or somebody else can get in touch with him and you can make the bridge instead.
If you need to make any changes in the code of my mod, I'll be glad to implement them.
Sorry and good luck!
Chaos234
Long Handed Inserter
Long Handed Inserter
Posts: 54
Joined: Sat Jun 27, 2015 10:45 pm
Contact:

Re: [REQUEST] Machines for my food-based mod

Post by Chaos234 »

Villfuk02 wrote:His mod works in a very different system than my mod, but i think it would be possible to make some sort of bridge between the two mods.
But I don't plan on continuing with this mod, so I am not going to do it. On the other hand you or somebody else can get in touch with him and you can make the bridge instead.
If you need to make any changes in the code of my mod, I'll be glad to implement them.
Sorry and good luck!
Do you mean with that, that you (maybe must) abbond the continuation of this mod? If so, do you mind taking it over and continuing it, with what was requested here and what
was your primal goal with this mod?

Because I like how it works and what it implements to the hole game because with your mod you can't simply idle or you'll die ^^
foodfactorio
Filter Inserter
Filter Inserter
Posts: 454
Joined: Tue Jun 20, 2017 1:56 am
Contact:

Re: [REQUEST] Machines for my food-based mod

Post by foodfactorio »

i just added this to my future mod to try list :)
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256
Post Reply

Return to “Texture Packs”