I suppose that also means you can't have multiple kinds of bots then.Deadlock989 wrote:You have almost no control over their animations, it's hard-coded. You could move the shadow closer and move them lower but you can't change the way they bob up and down or the way they appear to shrink and drop into your inventory or a roboport from above. You can't change the rendering layer either, so if you shifted them and their shadow to look vaguely like they're on the floor, they'd destroy perspective and look very bad when they moved over buildings. You also can't control which bots get the effect of upgrades, so your fast bots would become insanely fast when you got to movement speed research, and you can't stop them from being used in vanilla roboports so they'd just end up as a massive buff over actual bots. You can only control the number of active bots indirectly, i.e. by limiting equipment and roboport capacity. Not a lot of scope here.dood wrote:Has anyone tried making bots that appear like they travel on the ground yet?
That would be suitably low-tech. Maybe instead of a handful of slow, floating bots, you have fast ones zipping around like cockroaches but you can only have 1-2.
It would be unique.
Like, bronze and steel ones?
What about their progression then? You gonna switch graphics at different tiers of research?