[0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June

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[0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June

Post by Stx3 »

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BIG THX FOR DONATE PROJECT:
:!: xarlamp - 2$
:!: vorper - 3$
:!: DanApple - 2$
:!: valek97 - 10$
:!: http://vk.com/id5475762 - 2$
:shock: RenamonM - 87$

------------------------------
So... this is very big mod.
Full remake warfare gameplay of factorio.

HARDCORIO:SC2
New enemy bases, new enemy units spawn (eggs => units)
All units stored in triggers and dont make lags
New lasers!!!
AND MORE MORE MORE! You want to see this!!!
(thx Voal for starcraft 2 textures)
about all the bugs write here

https://forums.factorio.com/forum/vie ... 157#p85157
Russian video modding tutorial.
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Last edited by Stx3 on Mon May 25, 2015 2:11 pm, edited 59 times in total.
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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by Stx3 »

game difficulty:

Easy (for real loosers and noobs)
Enemy evolution speed 50%
Enemy base build speed 50%
Feeder boost 50%
Without enemy spire

Normal
Enemy evolution speed 100%
Enemy base build speed 100%
Feeder boost 80%
20% chance to build spire

Hard
Enemy evolution speed 200%
Enemy base build speed 200%
Feeder boost 100%
50% chance to build spire

IMPOSIBRU
Enemy evolution speed 500%
Enemy base build speed 300%
Feeder boost 200%
90% chance to build spire
Last edited by Stx3 on Wed Jan 14, 2015 6:35 am, edited 3 times in total.
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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by Stx3 »

reesrved
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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by Stx3 »

reserved
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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by Airat9000 »

i am not find elerium in map( 0.3.5 map spawn new version in not/

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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by Stx3 »

Airat9000 wrote:i am not find elerium in map( 0.3.5 map spawn new version in not/
this is new hardcorio. in this hardcorio enemy generate elerium in building (feeder)
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old hardcorio project - closed
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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by Airat9000 »

Good mod but optimization is horrible ((something like pulling a 6 core processor as much as 40% takes the resource is not talking about it with other memory modami..v earlier version was all good .. still need to be optimized.

I have man running around as if done in the pants and weighs a ton

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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by Stx3 »

Airat9000 wrote:Good mod but optimization is horrible ((something like pulling a 6 core processor as much as 40% takes the resource is not talking about it with other memory modami..v earlier version was all good .. still need to be optimized.

I have man running around as if done in the pants and weighs a ton
i have sheety processor i3-M380, i dont have video card, and game make 40-60fps. if you play with hardcorio and another mods... it not my problem :D i play only with hardcorio
i think you lair, please make screenshot you system, process list, and factorio fps.
i make maximum optimisation.
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so... my sheety notebook better you 6 core monster??? :lol: :lol: :lol:
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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by Airat9000 »

it is normal that my man began to run like a turtle? it's not a bug?

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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by El-Lobo »

Stx3 wrote: new energy generator (fusion reactor 20mW)
Hmm, a 20 milliwatt generator, seems quite useless, doesn't it? :P Sorry, had to...

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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by Stx3 »

Airat9000 wrote:it is normal that my man began to run like a turtle? it's not a bug?
its not a bug, player and enemy speed now -30%, use cars, trains or exoskelet for speed up.
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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by cpy »

Does it work for multiplayer?

SC in factorio?
Hell it's about time! :D

https://www.youtube.com/watch?v=_J6-3l3hCm0

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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by Airat9000 »

how to return to normal speed?

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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by Stx3 »

cpy wrote:Does it work for multiplayer?

SC in factorio?
Hell it's about time! :D

https://www.youtube.com/watch?v=_J6-3l3hCm0
yes it work in multiplayer, but the more players playing more difficult it becomes the game
Airat9000 wrote:how to return to normal speed?
edit hardcorio, but if you make speed faster, you make imbalanse the game, monsters have too slow run speed. use cars, trains noob or dont play in hardcorio
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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by Airat9000 »

Stx3 wrote:
cpy wrote:Does it work for multiplayer?

SC in factorio?
Hell it's about time! :D

https://www.youtube.com/watch?v=_J6-3l3hCm0
yes it work in multiplayer, but the more players playing more difficult it becomes the game
Airat9000 wrote:how to return to normal speed?
edit hardcorio, but if you make speed faster, you make imbalanse the game, monsters have too slow run speed. use cars, trains noob or dont play in hardcorio
:( and monsters faster in normal?

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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by Stx3 »

Airat9000 wrote: :( and monsters faster in normal?
use brain for win, hardcorio not a easy dytech warfare, this is realy hard chalange!
i test solo on normal and win.
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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by Rax »

Nice StarCraft textures :) No seriously, though. I like the mod, and it adds quite the aspect into my game.

8/10 for you, my friend.

(The m8 stuff just isn't for me)

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Re: [0.11.x] Hardcorio:SC v.1.0.0

Post by Stx3 »

add hot fix 1.0.1
Fixed red laser resistance
Fixed starting weapons and support,
Fixed game dificulty
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Re: [0.11.x] Hardcorio:SC v.1.0.1

Post by Stx3 »

add donate list in topic header, thx all for like and donate!!!
this is realy cool! :D
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Re: [0.11.x] Hardcorio:SC v.1.0.1

Post by DoctorWho? »

Can't install. :cry:
I put the mod in my mod folder, get this error when i try to start the game:
File__hardcorio__\graphics/entity/colony/colony-attack.png not found
Anyone know why?

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