[MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
great mod!
bug: sometimes the personal roboport disappears before all the bots have made it back in. this seems to happen most often when I do X, then do Y w/o waiting for all the bots dispensed to do X to get back in.
bug: construction bots won't fly out of your inventory if there are active, unfulfilled (i.e. "5 items are missing construction bots") construction requests outside of pocketbot range
usability: construction bots in your inventory will fly out and fulfill requests that are under the construction area of normal roboports. They don't come back afterwords.
usability: research to increase the range of the pocket port would be nice. I modded the range from 20 to 50 (the same as a normal port) and it made plopping blueprints down WAY easier.
bug: sometimes the personal roboport disappears before all the bots have made it back in. this seems to happen most often when I do X, then do Y w/o waiting for all the bots dispensed to do X to get back in.
bug: construction bots won't fly out of your inventory if there are active, unfulfilled (i.e. "5 items are missing construction bots") construction requests outside of pocketbot range
usability: construction bots in your inventory will fly out and fulfill requests that are under the construction area of normal roboports. They don't come back afterwords.
usability: research to increase the range of the pocket port would be nice. I modded the range from 20 to 50 (the same as a normal port) and it made plopping blueprints down WAY easier.
Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
I have gotten an error:
It does not throw the error anymore but until someone confirmed this as the right fix, I will not use it, yet. I do not want my world being ruined.
Also, before I completely forget: Awesome mod; It will make tower creep soo much easier.

And I hope, it is dynamic enough for useing any logistics compatible storage, that comes into range.
P.S. Here it is morning now and in the morning, I tend to be more verbose and use a lot of emoticons.
P.P.S.I think, there should be some Factorio specific graphics in the Smilies box. Although These are my favourite ever!
I'll stop now...
I replaced line 70 ("playerSettings.armorStack = player.getinventory(defines.inventory.playerarmor).getitemstack(1)") with "... = player.getinventory( ... ).getcontents()"Factorio error dialogue wrote:Error while running the event handler: __PocketBots__/control.lua:70: LuaInventory doesn't contain key getitemstack.
It does not throw the error anymore but until someone confirmed this as the right fix, I will not use it, yet. I do not want my world being ruined.

Also, before I completely forget: Awesome mod; It will make tower creep soo much easier.


And I hope, it is dynamic enough for useing any logistics compatible storage, that comes into range.

P.S. Here it is morning now and in the morning, I tend to be more verbose and use a lot of emoticons.
P.P.S.I think, there should be some Factorio specific graphics in the Smilies box. Although These are my favourite ever!
I'll stop now...
- MasterBuilder
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Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
I've been using the following and have had no issues:mieze :3 wrote:I replaced line 70 ("playerSettings.armorStack = player.getinventory(defines.inventory.playerarmor).getitemstack(1)") with "... = player.getinventory( ... ).getcontents()"
It does not throw the error anymore but until someone confirmed this as the right fix, I will not use it, yet. I do not want my world being ruined.
Code: Select all
playerSettings.armorStack = player.getinventory(defines.inventory.playerarmor)[1]
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.
Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
Cool, thanks!MasterBuilder wrote:I've been using the following and have had no issues:mieze :3 wrote:I replaced line 70 ("playerSettings.armorStack = player.getinventory(defines.inventory.playerarmor).getitemstack(1)") with "... = player.getinventory( ... ).getcontents()"
It does not throw the error anymore but until someone confirmed this as the right fix, I will not use it, yet. I do not want my world being ruined.Code: Select all
playerSettings.armorStack = player.getinventory(defines.inventory.playerarmor)[1]
Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
I stick it, just because I thing this is super useful and something we would eventually want to have even in the vanilla.
Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
Well that's a seal of approval, if ever I saw one.
Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
Kovarex, does it mean you're gonna implement it soon? Can't wait 

Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
Maybe not soon, but I guess it means somedaypsorek wrote:Kovarex, does it mean you're gonna implement it soon? Can't wait

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Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
Wow, that is awesome. Glad people are enjoying this mod.kovarex wrote:I stick it, just because I thing this is super useful and something we would eventually want to have even in the vanilla.
- aRatNamedSammy
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Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
kovarex wrote:I stick it, just because I thing this is super useful and something we would eventually want to have even in the vanilla.


Teeth for Two (so sorry my bad english)
- aRatNamedSammy
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Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
opps..got a bug
on a fresh start
on a fresh start
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Teeth for Two (so sorry my bad english)
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Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
Just do a find & replace in control.luaaRatNamedSammy wrote:opps..got a bug
on a fresh start
Replace:
Code: Select all
.getitemstack(1)
Code: Select all
[1]
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.
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Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
This change has been made and the first post updated.MasterBuilder wrote: Just do a find & replace in control.lua
Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
What bug is causing desync in MP while using pocket bots? Is it factorio bug or rather mod one?
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Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
Desync's are always factorio bug.psorek wrote:What bug is causing desync in MP while using pocket bots? Is it factorio bug or rather mod one?
Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
Not always, it's very easy to use local variables and cause desyncs with a mod.FishSandwich wrote:Desync's are always factorio bug.psorek wrote:What bug is causing desync in MP while using pocket bots? Is it factorio bug or rather mod one?
If you want to get ahold of me I'm almost always on Discord.
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Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
Yeah.. And if the factorio client handled it correctly it wouldn't desync right?
Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
You overestimate the ability of the game to deal with modders' bad code.
Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
You can't ask the game to not desync when you are trying to break things.Degraine wrote:You overestimate the ability of the game to deal with modders' bad code.