[MOD 0.12.x] AdvancedEquipment_0.5.7

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darius456
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[MOD 0.12.x] AdvancedEquipment_0.5.7

Post by darius456 »

Hello Everybody,

I introduce You my first small mod: "Advanced Equipment". This mod was created becouse I wish to feel like a super man... well not exactly, but i wish to have a chance in fight with horde of enemies, and dont run to my wall and turrets.

This_small_mod_contain
What else should i say, take a look at stats:
STATS
CHANGELOG
Healing Effect Movie
LINK TO YOUTUBE

Please live a comment...
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AdvancedEquipment_0.5.7.zip
0.12.x
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Last edited by darius456 on Thu May 05, 2016 10:38 am, edited 23 times in total.
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Re: [MOD 0.8.x] AdvancedEquipment v0.2.0

Post by Gammro »

None of your images seem to work. Are they in the public folder of dropbox? I would recommend rehosting them on imgur.com anyway.
Ignore this
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darius456
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Re: [MOD 0.8.x] AdvancedEquipment v0.2.0

Post by darius456 »

Gammro wrote:None of your images seem to work. Are they in the public folder of dropbox? I would recommend rehosting them on imgur.com anyway.
Fixed... I hope so.

Ps. I have forget about alien science pack... in research section :)
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Re: [MOD 0.8.x] AdvancedEquipment v0.2.1

Post by Dysoch »

it looks good :P
great to see a new modder here

just 1 pointer:
you should name the folder your mod is in (inside the file) to AdvancedEquipment. Not AdvancedEquipment v0.2.1.
this makes it easier to update when you release a new update.
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Re: [MOD 0.8.x] AdvancedEquipment v0.2.1

Post by Vitduo »

Exoskeletons have no corresponding lines in locale files.
And items and technologies descriptions in your mod is not good idea because it obviously ;)
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Re: [MOD 0.8.x] AdvancedEquipment v0.2.1

Post by Math3vv »

OMG dat graphics O_O, this looks just awsome (and OP :twisted: )!!
But its nice to have a chance not to get killed :)
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Re: [MOD 0.8.x] AdvancedEquipment v0.2.1

Post by darius456 »

Math3vv wrote:OMG dat graphics O_O, this looks just awsome (and OP :twisted: )!!
But its nice to have a chance not to get killed :)
I have found this graphic on GOOGLE and i adapt them to my purposes. Simply change colour, size, make them transparent... im not an author of this image.
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Re: [MOD 0.8.x] AdvancedEquipment v0.2.2

Post by Vitduo »

Thank you for fix.
Horizontal Battery - just
add water
rotate it!
Cool idea!
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Re: [MOD 0.8.x] AdvancedEquipment v0.2.2

Post by zerotooll »

hi all!
sory for my english ^)
i have problem after launch factorio with this mod ( factorio v0.8.8, mod v0.2.2)
this is my problem: http://clip2net.com/s/6NeqLf

with best regards!


ЗЫ. если русские отпишутся буду признателен. Заранее благодарен, уж очень поиграться хочется с данным модом
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Re: [MOD 0.8.x] AdvancedEquipment v0.2.2

Post by Vitduo »

zerotooll wrote:hi all!
sory for my english ^)
i have problem after launch factorio with this mod ( factorio v0.8.8, mod v0.2.2)
this is my problem: http://clip2net.com/s/6NeqLf

with best regards!


ЗЫ. если русские отпишутся буду признателен. Заранее благодарен, уж очень поиграться хочется с данным модом
Ога. Я украинец, смыслю в русском, лазаю тут
, а также на дуде игрец
. Да, это ошибка, щас сформулируем багрепорт.
Author, please, look to \AdvancedEquipment\prototypes\entity\AdvancedEquipment.lua
One of the latest lines
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Re: [MOD 0.8.x] AdvancedEquipment v0.2.2

Post by darius456 »

Vitduo wrote:
zerotooll wrote: Author, please, look to \AdvancedEquipment\prototypes\entity\AdvancedEquipment.lua
One of the latest lines
Fixed, just download new file from first post. Name of file is the same.
Sorry for my misstake, It was remains of my experiment...
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Re: [MOD 0.8.x] AdvancedEquipment v0.2.2

Post by Vitduo »

Personal laser defense from vanilla game has 5 damage, your PLD mk2 has 1 damage :?:
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Re: [MOD 0.8.x] AdvancedEquipment v0.2.2

Post by darius456 »

Vitduo wrote:Personal laser defense from vanilla game has 5 damage, your PLD mk2 has 1 damage :?:
Take a look at range... 1st post. I use it to force mobs to attack me, when they come they can feel MK7 one. It's range is bigger then worm.
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Re: [MOD 0.8.x] AdvancedEquipment v0.2.2

Post by zerotooll »

darius thanks for operative fix!

if i can find any bug i post it here :)

with best regards!
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Re: [MOD 0.8.x] AdvancedEquipment v0.2.2

Post by Vitduo »

darius456 wrote: Take a look at range... 1st post. I use it to force mobs to attack me, when they come they can feel MK7 one. It's range is bigger then worm.
Ow... Sorry... It is personal... Laser pointer MK2 8-)
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Re: [MOD 0.8.x] AdvancedEquipment v0.3.0

Post by darius456 »

New version uploaded to 1st post.
Please live a comment.
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Re: [MOD 0.8.x] AdvancedEquipment v0.3.0

Post by Vitduo »

Healing effect similar as paladin's aura, lol.
Good work!
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Re: [MOD 0.9.0] AdvancedEquipment v0.3.1

Post by darius456 »

New version uploaded to 1st post.
Factorio v0.9.0 compatible
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.1

Post by slay_mithos »

I am sad to report that the mod doesn't quite work with 0.9.2, it makes my game crash when I try to load a game, even a newly generated and just saved/loaded right at the start.

I have no clue about what does that, so I can't help fixing it, and that's sad, because it was a very decent mod, when playing with the hard mobs of DyTech, and F-mod helping with alien researches.
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.1

Post by sparr »

slay_mithos wrote:I am sad to report that the mod doesn't quite work with 0.9.2, it makes my game crash when I try to load a game, even a newly generated and just saved/loaded right at the start.

I have no clue about what does that, so I can't help fixing it, and that's sad, because it was a very decent mod, when playing with the hard mobs of DyTech, and F-mod helping with alien researches.
Any mod that has new GUI elements causes crashing on load with 0.9.2. This bug is acknowledged and will be fixed in 0.9.3
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