GitHub: https://github.com/mickael9/fac
License: MIT
Platforms: All
Installation
You'll need Python 3, which can be obtained through your distribution's
package manager or downloaded from https://www.python.org/ (for Windows users).
Installation can be easilly done using pip:
Or directly from git:
Or from an existing clone:
NOTE (linux users): By default, these commands will require you to be root unless you
run pip from a virtualenv or you use the --user flag.
If you run pip with the --user flag, make sure ~/.local/bin is in your PATH
or the fac command will not work.
package manager or downloaded from https://www.python.org/ (for Windows users).
Installation can be easilly done using pip:
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$ pip3 install fac-cli
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$ pip3 install -e "git+https://github.com/mickael9/fac.git#egg=fac-cli"
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$ pip3 install -e .
run pip from a virtualenv or you use the --user flag.
If you run pip with the --user flag, make sure ~/.local/bin is in your PATH
or the fac command will not work.
Configuration
fac needs to be able to know the location of:
setup (eg. Steam).
It will also look in the current working directory and its parent.
If for some reason these paths can't be found automatically, you'll have to specify
them in fac's config file, which is located at:
You can display the currently detected locations using fac -v:
- The Factorio data directory, eg /usr/share/factorio/
- The Factorio configuration directory, eg ~/.factorio
setup (eg. Steam).
It will also look in the current working directory and its parent.
If for some reason these paths can't be found automatically, you'll have to specify
them in fac's config file, which is located at:
- ~/.config/fac/config.ini on Linux
- C:\Users\<username>\AppData\Local\fac\config.ini on Windows
- ~/Library/Application Support/fac/config.ini on Mac OS X
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[paths]
data-path = /home/me/my_factorio/data
write-path = /home/me/my_factorio
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$ fac -v
DEBUG:fac.main:Factorio write path: /home/mickael/.factorio
DEBUG:fac.main:Factorio game path: /usr/share/factorio
DEBUG:fac.main:Factorio version: 0.13.9
usage: fac COMMAND [options...]
[...]
Usage
fac can be run using the fac command.
It is further divided into several subcommands:
Below are simple examples of what you can do for each command.
It is further divided into several subcommands:
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usage: fac COMMAND [options...]
Mod manager for Factorio
COMMAND
list List installed mods and their status.
enable Enable mods.
disable Disable mods.
search Search the mods database.
show Show details about specific mods.
install Install (or update) mods.
update Update installed mods.
remove Remove mods.
hold Hold mods (show held mods with no argument).
unhold Unhold mods.
pack Pack mods.
unpack Unpack mods.
fetch Fetch a mod from the mod portal.
make-compatible Change the supported factorio version of mods.
general options:
-g GAME_VERSION, --game-version GAME_VERSION
force a specific game version
-m MODS_DIRECTORY, --mods-directory MODS_DIRECTORY
use the specified mods directory
-i, --ignore-game-ver
ignore game version when selecting packages
-v, --verbose show more detailled output
-h, --help show this help message and exit
Listing installed mods
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$ fac list
Installed mods:
Warehousing 0.0.10
YARM 0.7.105
advanced-logistics-system 0.3.0 (unpacked, incompatible)
creative-mode 0.1.4 (disabled, unpacked)
Enabling and disabling mods
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$ fac disable YARM
YARM is now disabled
$ fac list
YARM 0.7.105 (disabled)
$ fac enable YARM
YARM is now enabled
$ fac list
YARM 0.7.105
Searching for mods
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$ fac search 5dim
5dim's Mod - Core
Name: 5dim_core
Tags: big-mods
Core of all 5dim's mod
5dim's Mod - Automatization
Name: 5dim_automatization
Tags: big-mods
Automatization for 5dim's mod
5dim's Mod - Energy
Name: 5dim_energy
Tags: big-mods
Energy for 5dim's mod
[...]
Showing detailled info about a mod
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$ fac show 5dim_logistic
Name: 5dim_logistic
Author: McGuten
Title: 5dim's Mod - Logistic
Summary: logistic of all 5dim's mod
Description:
logistic of all 5dim's mod
Tags: big-mods
Homepage: http://www.5dim.es
License: MIT
Game versions: 0.13
Releases:
Version: 0.13.1 Game version: 0.13
Version: 0.13.0 Game version: 0.13
Installing mods
The fetch command can be used to download a mod into a specified directory.
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$ fac install Foreman 5dim_logistic
Adding dependency: 5dim_core 0.13.1
Installing: Foreman 0.2.5...
Downloading: https://mods.factorio.com/api/downloads/data/mods/308/Foreman_0.2.5.zip...
Installing: 5dim_core 0.13.1...
Downloading: https://mods.factorio.com/api/downloads/data/mods/191/5dim_core_0.13.1.zip...
Installing: 5dim_logistic 0.13.1...
Downloading: https://mods.factorio.com/api/downloads/data/mods/196/5dim_logistic_0.13.1.zip...
$ fac install Foreman==0.2.2
Foreman==0.2.5 is already installed. Use -R to reinstall it.
Foreman is already installed in a more recent version. Use -D to downgrade it.
$ fac install Foreman==0.2.2 -D
Installing: Foreman 0.2.2...
Downloading: https://mods.factorio.com/api/downloads/data/mods/308/Foreman_0.2.2.zip...
Removing: /home/mickael/.factorio/mods/Foreman_0.2.5.zip
Updating mods
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$ fac update
Checking: Foreman
Checking: 5dim_logistic
Checking: 5dim_core
Checking: YARM
Found 1 update:
Foreman 0.2.2 -> 0.2.3
Continue? [Y/n]
Downloading: https://mods.factorio.com/api/downloads/data/mods/308/Foreman_0.2.3.zip...
Removing: /home/mickael/.factorio/mods/Foreman_0.2.2.zip
Holding mods
Use this to keep mods from being automatically updated when using the update command.
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$ fac install Foreman==0.2.2
Installing: Foreman 0.2.2...
Downloading: https://mods.factorio.com/api/downloads/data/mods/308/Foreman_0.2.2.zip...
$ fac hold Foreman
Foreman will not be updated automatically anymore
$ fac update
Checking: Foreman
Found update: Foreman 0.2.5
Foreman is held. Use -H to update it anyway.
No updates were found
$ fac unhold Foreman
Foreman will now be updated automatically.
$ fac update
Checking: YARM
Found 1 update:
Foreman 0.2.2 -> 0.2.5
Continue? [Y/n]
Downloading: https://mods.factorio.com/api/downloads/data/mods/308/Foreman_0.2.5.zip...
Removing: /home/mickael/.factorio/mods/Foreman_0.2.2.zip
Removing mods
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$ fac remove Foreman
The following files will be removed:
/home/mickael/.factorio/mods/Foreman_0.2.3.zip
Continue? [Y/n]
Removing: /home/mickael/.factorio/mods/Foreman_0.2.3.zip
Packing and unpacking mods
Mods can be either packed (name_0.1.zip) or unpacked (name_0.1/) and the game will
accept both of them.
Keep in mind that the game will refuse to start if there is both a packed and unpacked
version of a mod, or if there are multiple installed versions for any given mod.
accept both of them.
Keep in mind that the game will refuse to start if there is both a packed and unpacked
version of a mod, or if there are multiple installed versions for any given mod.
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$ fac unpack yarm
Unpacking: /home/mickael/.factorio/mods/YARM_0.7.105.zip
Removing file: /home/mickael/.factorio/mods/YARM_0.7.105.zip
YARM is now unpacked
$ fac pack yarm
Packing: /home/mickael/.factorio/mods/YARM_0.7.105/
Removing directory: /home/mickael/.factorio/mods/YARM_0.7.105/
YARM is now packed
Using wildcards
Commands that work on locally installed mods can accept wildcards, eg:
Note the presence of quotes around filters to prevent the shell from interpreting them.
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$ fac remove '5dim_*'
The following files will be removed:
/home/mickael/.factorio/mods/5dim_logistic_0.13.1.zip
/home/mickael/.factorio/mods/5dim_core_0.13.1.zip
Continue? [Y/n]
Removing: /home/mickael/.factorio/mods/5dim_logistic_0.13.1.zip
Removing: /home/mickael/.factorio/mods/5dim_core_0.13.1.zip
$ fac enable '*'
advanced-logistics-system was already enabled
Warehousing was already enabled
YARM was already enabled
Foreman is now enabled
Mod name autocorrection
Most commands will try to guess the correct name when given inexact mod names.
If the name is a filter (eg 5dim_*), no attempt to autocorrect will be made.
The following attempts are made to find a match for a given mod name:
For instance:
If the name is a filter (eg 5dim_*), no attempt to autocorrect will be made.
The following attempts are made to find a match for a given mod name:
- Exact match
- Case-insensitive match
- Partial case-insensitive match if there is no ambiguity.
- For remote commands (install, update...), the search result if there is only one.
For instance:
- yarm will be converted to YARM via the Case-insensitive match strategy
- ya will either be converted to YARM if you have YARM installed
or fail because there is more than one result to the fac search ya command.
Game version incompatibilities
Mods are tied to a specific factorio version (eg 0.13, 0.14) and can only work
with that version. A 0.14 game will refuse to load a mod made for 0.13.
By default, fac will autodetect your installed factorio version and use that to filter
the available commands to compatible mods.
In some cases, you might want to disable this filtering using the -i option.
You can also override the detected game version using -g 0.13 for instance.
A make-compatible command is provided. It will automatically unpack a mod and change
its factorio_version field to the currently set game version
(autodetected or provided by the -g option).
Usage scenario
You're currently running Factorio 0.14 and want to install your favorite mod, YARM:
Feeling courageous, you want to try it anyway:
You can now use the mod as if it was made for Factorio 0.14.
with that version. A 0.14 game will refuse to load a mod made for 0.13.
By default, fac will autodetect your installed factorio version and use that to filter
the available commands to compatible mods.
In some cases, you might want to disable this filtering using the -i option.
You can also override the detected game version using -g 0.13 for instance.
A make-compatible command is provided. It will automatically unpack a mod and change
its factorio_version field to the currently set game version
(autodetected or provided by the -g option).
Usage scenario
You're currently running Factorio 0.14 and want to install your favorite mod, YARM:
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$ fac search YARM
Note: 1 mods were hidden because they have no compatible game versions. Use -i to show them.
$ fac search YARM -i
Yet Another Resource Monitor Fork
Name: YARM
Tags: incompatible, info
This mod helps you to keep track of your mining sites.
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$ fac install -i YARM
[...]
$ fac make-compatible YARM
Unpacking: /home/mickael/.factorio/mods/YARM_0.7.105.zip
Removing file: /home/mickael/.factorio/mods/YARM_0.7.105.zip
Game version changed to 0.14 for YARM 0.7.105.
ZSH completion script
If you're using ZSH (and you should be!) you can install the provided completion script
for a better experience.
You'll need to add the zsh directory to your fpath using something like this in
your .zshrc :
If you installed fac using pip as root, the script should automatically be installed in
the right place (/usr/share/zsh/site-functions).
With pip --user, you'll need to add this in your .zshrc :
Note: compinit must be called after fpath is changed so you must either put your changes before
compinit or add another compinit call after changing fpath.
for a better experience.
You'll need to add the zsh directory to your fpath using something like this in
your .zshrc :
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fpath+=(/path/to/fac/zsh)
the right place (/usr/share/zsh/site-functions).
With pip --user, you'll need to add this in your .zshrc :
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fpath+=(~/.local/share/zsh/site-functions)
compinit or add another compinit call after changing fpath.
Changelog
- 0.9
- Known issues:
- search command will list all existing mods regardless of the search critera.
This shall be addressed in a future release.
- search command will list all existing mods regardless of the search critera.
- Compatibility with the new mod portal
- Fix mod install failure across filesystems
- Search for Factorio installation in lowercase `steamapps` directory as well
- Don't follow symbolic links when packing/unpacking mods
- Known issues:
- 0.8
- Added automatic retries of network requests to the API
- Added pagination options to search command:
- -p, --page: starting page number for the API calls
- -s, --page-size: maximum number of returned results per page
- -c, --page-count: maximum number of pages to fetch
- Fixed Factorio 0.15 compatibility (use booleans in mod-list.json)
- Fixed -m, --mods-directory being ignored when loading mod-list.json
- 0.7
- Added more friendly error messages when the user doesn't own the game
- Fixed "AttributeError: 'ZippedMod' object has no attribute 'factorio_version'" (#8)
- 0.6
- Added -F, --format to list and show commands.
- Added -I, --include and -E, --exclude to list commands.
- Added -m, --mods-directory option to use a specific mods directory.
- Added fac version to output when using -v, --verbose.
- Improved ZSH completion script.
- Fixed write-path and data-path being ignored from config.ini
- Fixed search command format string argument.
- Fixed options parsing to allow general options anywhere in the command line.
- 0.5
- Added workaround for 0.14 mods being considered as 0.13 mods.
- Added a ZSH completion script.
- Added -F, --format option to search command to customize the output format using format strings.
- Various bug fixes.
- 0.4
- New pack and unpack commands to work on unpacked mods.
- New fetch command to fetch a mod without installing it.
- New make-compatible command to bump the factorio_version of an installed mod.
- New -l, --limit option to the search command.
- New -g, --game-version option to override the detected game version.
- New -i, --ignore-game-ver flag to ignore the current game version.
- Removed --force flag in favor of the more specfic -R, --reinstall, -D, --downgrade, -H, --held.
- Accept patterns in enable, pack, hold commands.
- Resolve partial mod names.
- Various bug fixes.
- 0.3
- Support for mods with spaces in their names.
- 0.2
- Add -y flag to update and remove commands.
- Recursively create config directory.
- PyPI packaging.
- 0.1
- Initial version.