rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
-
- Burner Inserter
- Posts: 15
- Joined: Sat Nov 02, 2024 8:21 pm
- Contact:
rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
Hey!
I wrote a little tool which calculates the rocket launches required to build a space platform.
Check it out! https://rocketcal.cc
Let me know what you think, or if you encounter any bugs.
I wrote a little tool which calculates the rocket launches required to build a space platform.
Check it out! https://rocketcal.cc
Let me know what you think, or if you encounter any bugs.
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
Works great! ... it will be nice if we can have constant combinator with that what we need for the launches.
Dont know if you remove the 110 platform you have from the starter paket (100 set and 10 in storage) from the blueprint.
Or you have 110 to much in space (thats at least 2 rockets)
EDIT: I see you do calculate it correct!!!
I love it!
Dont know if you remove the 110 platform you have from the starter paket (100 set and 10 in storage) from the blueprint.
Or you have 110 to much in space (thats at least 2 rockets)
EDIT: I see you do calculate it correct!!!
I love it!
-
- Burner Inserter
- Posts: 15
- Joined: Sat Nov 02, 2024 8:21 pm
- Contact:
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
Hey I was thinking the same thing! Thanks for the suggestion.
https://www.reddit.com/r/factorio/comme ... t/lwj2xnq/
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
I found a bug
(1) nuclear-reactor (1.0 kg)
it has 1000kg not 1
(1) nuclear-reactor (1.0 kg)
it has 1000kg not 1
-
- Burner Inserter
- Posts: 15
- Joined: Sat Nov 02, 2024 8:21 pm
- Contact:
-
- Burner Inserter
- Posts: 15
- Joined: Sat Nov 02, 2024 8:21 pm
- Contact:
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
Thanks again, I found and fixed the bug. I've credited you in the changelog!
I had a bug in how I parse the item weight values from the game files data/base/prototypes/item.lua and data/space-age/prototypes/item.lua.
The items which affected spaceship blueprints were probably just nuclear-reactor and fussion-reactor, but in total there were 12 incorrectly parsed weight values, here's the complete diff:
Code: Select all
$ diff /tmp/1.txt /tmp/2.txt
18c18
< 'atomic-bomb': 1.5,
---
> 'atomic-bomb': 1500.0,
20c20
< 'barrel': 1.0,
---
> 'barrel': 5.0,
50c50
< 'cargo-landing-pad': 1.0,
---
> 'cargo-landing-pad': 1000.0,
111c111
< 'fission-reactor-equipment': 0.25,
---
> 'fission-reactor-equipment': 250.0,
121,122c121,122
< 'fusion-reactor': 1.0,
< 'fusion-reactor-equipment': 1.0,
---
> 'fusion-reactor': 1000.0,
> 'fusion-reactor-equipment': 1000.0,
175c175
< 'nuclear-reactor': 1.0,
---
> 'nuclear-reactor': 1000.0,
192c192
< 'plastic-bar': 500.0,
---
> 'plastic-bar': 0.5,
215c215
< 'raw-fish': 1.0,
---
> 'raw-fish': 3.3333333333333335,
226c226
< 'rocket-silo': 10.0,
---
> 'rocket-silo': 10000.0,
228c228
< 'satellite': 1.0,
---
> 'satellite': 1000.0,
249c249
< 'spidertron': 1.0,
---
> 'spidertron': 1000.0,
All of the cached rocket manifests have been regenerated (i.e. corrected).
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
Thx for all your hard work!
-
- Burner Inserter
- Posts: 15
- Joined: Sat Nov 02, 2024 8:21 pm
- Contact:
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
- Attachments
-
- Screenshot 2024-11-19 at 12.16.19 AM.png (218.21 KiB) Viewed 680 times
Last edited by cellularmitosis on Sat Nov 23, 2024 5:25 am, edited 3 times in total.
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
The moduls for the assembler & Co are missing ...
-
- Burner Inserter
- Posts: 15
- Joined: Sat Nov 02, 2024 8:21 pm
- Contact:
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
Fixed! Thanks again for the bug report!
- Attachments
-
- Screenshot 2024-11-22 at 11.21.57 PM.png (217.9 KiB) Viewed 485 times
-
- Burner Inserter
- Posts: 15
- Joined: Sat Nov 02, 2024 8:21 pm
- Contact:
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
Also added "2x" icons for Retina/HiDPI displays.
- Attachments
-
- Screenshot 2024-11-23 at 12.29.19 AM.png (170.27 KiB) Viewed 467 times
-
- Burner Inserter
- Posts: 15
- Joined: Sat Nov 02, 2024 8:21 pm
- Contact:
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
Heya! I just added not only a constant combinator, but also a "silo loader' which counts items. Here's the demo: https://www.youtube.com/watch?v=Vo1hlx9st48
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
If you just wonder why you website yesterday dies ... it was me (shame on me)
It had an infinity chest in the blueprint because i forgot to delete it first.
After i press sumit the website write an error, entity infinity chest not found and then it dont react anymore.
Sorry!
It had an infinity chest in the blueprint because i forgot to delete it first.
After i press sumit the website write an error, entity infinity chest not found and then it dont react anymore.
Sorry!
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
I love the new feature!!!
To even make it easier when we can remove the "full rocket" things and build it reverse.
So it need this and that ... 123 belts, 54 inserter, usw ...
so it remove all things that fill a full rocket ... so 23 belts and 4 inserter
send that manually up put the blueprint on and then acitivate the autobuild on the platform to send only the full rockets ...
so it will be even easier to build the space ship.
Dont know how complicate it is to manipulate the blueprints ... so its just an idea.
To even make it easier when we can remove the "full rocket" things and build it reverse.
So it need this and that ... 123 belts, 54 inserter, usw ...
so it remove all things that fill a full rocket ... so 23 belts and 4 inserter
send that manually up put the blueprint on and then acitivate the autobuild on the platform to send only the full rockets ...
so it will be even easier to build the space ship.
Dont know how complicate it is to manipulate the blueprints ... so its just an idea.