Tech (production) tree / Factory plan
Tech (production) tree / Factory plan
Tech, and more importantly, production tree for Factorio. This is generated from the LUA recipes found in the data folder using Graphviz and a LUA script I hacked up.
One version is the full tree with all recipes, the other is filtered to exclude stuff you will probably not want (like burner inserters) or won't need a factory for (such as the exoskeleton).
Filtered production tree (PDF)
Complete production tree (PDF)
Tech tree (PDF)
Source code (LUA) on Github:
https://github.com/ingmar/factorio-trees
Looks something like this (PDFs above have the full resolution):
One version is the full tree with all recipes, the other is filtered to exclude stuff you will probably not want (like burner inserters) or won't need a factory for (such as the exoskeleton).
Filtered production tree (PDF)
Complete production tree (PDF)
Tech tree (PDF)
Source code (LUA) on Github:
https://github.com/ingmar/factorio-trees
Looks something like this (PDFs above have the full resolution):
Last edited by Ezhar on Mon May 22, 2017 11:52 am, edited 8 times in total.
Re: Tech tree / Factory plan
Do you think you could try the same with tech tree? (I mean technology dependency tree instead of the production tree)
We have it now on our roadmap for 0.12 and I was planning to use graphviz for that.
We have it now on our roadmap for 0.12 and I was planning to use graphviz for that.
Re: Tech tree / Factory plan
Probably, if all the data is in there somewhere. Might be a bit before I have more hacking time, I also want to playkovarex wrote:Do you think you could try the same with tech tree? (I mean technology dependency tree instead of the production tree)
-
- Fast Inserter
- Posts: 204
- Joined: Tue Feb 25, 2014 7:22 am
- Contact:
Re: Tech (production) tree / Factory plan
I really need to get around to compile graphviz to be able to use this tool, it could really help me figure out what I need.
Re: Tech (production) tree / Factory plan
This is very usefull. Thank YOU!
Re: Tech tree / Factory plan
Something like this?Ezhar wrote:Probably, if all the data is in there somewhere. Might be a bit before I have more hacking time, I also want to playkovarex wrote:Do you think you could try the same with tech tree? (I mean technology dependency tree instead of the production tree)
Re: Tech (production) tree / Factory plan
Can't wait for it to be at least this big.
Re: Tech (production) tree / Factory plan
If it gets that big we need a better interface. At least the Warzone tech tree is mostly linear.
What would help planning your factory is if we could have a little help window showing the tree for what we want to build.
What would help planning your factory is if we could have a little help window showing the tree for what we want to build.
Re: Tech (production) tree / Factory plan
Updated for 10.0.0 and published source code (see top post).
Re: Tech (production) tree / Factory plan
Updated for 0.12.21.
Re: Tech (production) tree / Factory plan
I moved it to Tools board, leaving a link in General.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Tech (production) tree / Factory plan
Added crafting times to output (clock icon).
-
- Fast Inserter
- Posts: 136
- Joined: Wed Dec 23, 2015 1:17 pm
- Contact:
Re: Tech (production) tree / Factory plan
arrows from copper should be orange.recipes-all.pdf, recipes-filtered.pdf
hands of iron should be dark grey.
arrows from the water should be light blue.
and so on [unreadable]
automation should have its own color.techtree-all.pdf
military craft in a different color
and so on
English is not my native language. Translator.
Re: Tech (production) tree / Factory plan
Updated for Factorio 0.13.20.
Added distinctly coloured edges for Copper, Iron and Steel plate.
Added distinctly coloured edges for Copper, Iron and Steel plate.
Re: Tech (production) tree / Factory plan
Updated for Factorio 0.15