Web based translations

Place to discuss translation contributions. Recent and
oncoming changes related to translation.

Re: Web based translations

Postby cube » Wed Apr 26, 2017 12:58 pm

Fallschrimjager wrote:Can you guys please add Albanian to the list? I'm ready and committed to fully translate the game into Albanian.
Thanks in advance.


It's threre now :-)
User avatar
cube
Smart Inserter
Smart Inserter
 
Posts: 1111
Joined: Tue Mar 05, 2013 8:14 pm
Location: Somewhere else than Factorio HQ

Re: Web based translations

Postby sangguy » Wed Apr 25, 2018 3:38 pm

Hi, can translation for North Korean be added?
sangguy
Manual Inserter
Manual Inserter
 
Posts: 1
Joined: Wed Apr 25, 2018 3:31 pm

Re: Web based translations

Postby Klonan » Wed Apr 25, 2018 4:30 pm

sangguy wrote:Hi, can translation for North Korean be added?


Not really, we don't really have much demand for it...
User avatar
Klonan
Factorio Staff
Factorio Staff
 
Posts: 3079
Joined: Sun Jan 11, 2015 2:09 pm

Re: Web based translations

Postby Jap2.0 » Wed Apr 25, 2018 5:13 pm

Klonan wrote:
sangguy wrote:Hi, can translation for North Korean be added?


Not really, we don't really have much demand for it...


lol

Also, doesn't Korean cover both North and South (i.e. there aren't any major differences in language)?
There are 10 types of people: those who get this joke and those who don't.
Jap2.0
Smart Inserter
Smart Inserter
 
Posts: 1190
Joined: Tue Jun 20, 2017 12:02 am

Re: Web based translations

Postby Kayanor » Wed Apr 25, 2018 5:19 pm

Jap2.0 wrote:lol

Also, doesn't Korean cover both North and South (i.e. there aren't any major differences in language)?

North Korea uses a different dialect of the Korean language than South Korea. Basically like Ameriacan English is slightly different than British English.
User avatar
Kayanor
Global Moderator
Global Moderator
 
Posts: 536
Joined: Sat May 10, 2014 7:20 am
Location: Thuringia, Germany

Re: Web based translations

Postby eradicator » Wed Apr 25, 2018 7:45 pm

Klonan wrote:
sangguy wrote:Hi, can translation for North Korean be added?


Not really, we don't really have much demand for it...


How difficult would it be to make adding new languages moddable? The current system looks generic enough as to support a simple prototype format like
Code: Select all
data.raw.extend = {
  type='locale',
  name='zh-CN',
  display_names={ --optional localised display names
   en='Simplified Chinese',
   de='Vereinfachtes Chinesisch',
   ja='簡体字中国語'
   },
  fallbacks={'zh-TW','en'},
  }

As the engine already automatically collects and processes all .cfg files from core/base/mod folders and merge them into one it would then be up to the mods to supply a full set of strings and put them into the right folder.

Reason:
Mostly the guy who wanted to make a "simple english" locale for children. But also this case. And it would remove the requirement to ask you (=the dev team) for permission every time somebody wants to support his own language even if there's no larger demand. Minecraft has for example also locales for weird stuff like "Pirate", "Klingon" or constructed languages like Esperanto.

Addendum:
Just to be clear. I'm asking this from a purely technical perspective. How mods that want to add translations manage collaboration would be up to them and wouldn't be on the official system.
User avatar
eradicator
Smart Inserter
Smart Inserter
 
Posts: 1123
Joined: Tue Jul 12, 2016 9:03 am
Location: Mod support languages: JA/DE/EN

Previous

Return to Translations

Who is online

Users browsing this forum: No registered users and 2 guests