Translation changes 0.2.6 -> 0.2.7

Place to discuss translation contributions. Recent and
oncoming changes related to translation.
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kovarex
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Translation changes 0.2.6 -> 0.2.7

Post by kovarex » Sat Feb 16, 2013 3:18 pm

In the current 0.2.7 we added some translations, and we will do so in next releases.
We just used english as default values in the non-english translations.
In the future, we will release translation additions of the next release beforehand, so if someone wants to have the translation up to date in the next release, he can send us the update beforehand.

Additions
  • locale
    • controls.cfg
      • editor-increase-resource=Increase resource
      • editor-decrease-resource=Decrease resource
      • editor-next-force=Next Force
      • editor-remove-entity=Remove entity
      • editor-toggle-tile-transitions=Toggle tile transitions
      • editor-edit-entity-details=Edit entity details
      • editor-show-all-difficulties=Show all difficulties
      • editor-show-easy-difficulty=Show easy difficulty
      • editor-show-normal-difficulty=Show normal difficulty
      • editor-show-hard-difficulty=Show hard difficulty
    • description-labels.cfg
      • total-raw=Total raw
      • time=Time
    • entity-descriptions.cfg
      • logistic-robot=Transports stuff between logistic chests.
      • logistic-chest-provider=Entry point of the logistic system.
      • logistic-chest-storage=Long term storage for the logistic system.
      • logistic-chest-requester=Requests specified items from the logistic system.
    • gui.cfg
      • [gui]
      • ...
      • confirm-restart=Are you sure you want to restart?
      • confirm-quit=The game is not saved, are you sure you want to quit?
      • confirmation=Confirmation
      • notice=Notice
      • ....
      • [gui-map-editor]
      • ...
      • message-player-needed=Cannot save map. There is no player.
      • tiles=Tiles
      • entities=Entity (__1__ press __2__ for next)
      • items=Items
      • entity-tag=Entity tag
      • [gui-car]
      • trunk=Trunk
      • [gui-map-editor-menu]
      • title=Map editor
      • resume-editing=Resume editing
      • regenerate-map=Regenerate map
      • save-map=Save map
      • ...
      • [gui-generator]
      • performance=Performance
      • available=Available
      • [gui-inserter]
      • filter=Filter
      • red-wire-condition=Red wire condition
      • green-wire-condition=Green wire condition
    • gui-map-generator.cfg New file
    • item-descriptions.cfg New file
    • technology-names.cfg
      • [technology-description]
      • ...
      • steel-processing=Allows smelting iron plates into steel bars.
    • tile-names.cfg New file
    • font-settings.cfg New file
font-settings:
  • Allows you to specify custom fonts for the language (when it has special characters).
  • Put this font(s) into the font directory in your locale directory.
  • item-count should be extra bold and it doesn't doesn't need to support special characters, it is always used only for numbers

Mugen
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Re: Translation changes 0.2.6 -> 0.2.7

Post by Mugen » Thu Feb 21, 2013 10:24 pm

I would like to know, as a translator, the meaning of:

Total Raw
Green/Red wire condition
Territory segmentation

kovarex
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Re: Translation changes 0.2.6 -> 0.2.7

Post by kovarex » Thu Feb 21, 2013 10:37 pm

Mugen wrote: Total Raw
When you hover recipe, you can see the bottom line titlet "Total raw", it states ho expensive is that thing in raw materials (iron, copper, wood, steel)
Mugen wrote: Green/Red wire condition
Please, check this page: https://forums.factorio.com/wiki/inde ... it_network
Mugen wrote: Territory segmentation
Terrain segementation.
It specifies if the terran has big or small areas.

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