[1.1.34] "Play for limited times" in editor, wraps around after 65536 ticks

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movax20h
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[1.1.34] "Play for limited times" in editor, wraps around after 65536 ticks

Post by movax20h »

I was trying to run a simulation in editor for 600000 ticks (10000 seconds). I want to calculate pretty precisely the average thoughput of various features of my build design, so I need to run it long, to get decent accuracy (i.e. to smooth out fluctuations, initial delays, etc).

However, it stopped after about 10000 ticks.

I narrowed it down, to be use of 16-bit unsigned integer somewhere probably.

Entering 65537 then clicking "Tick custom" will advance the game by 1 tick.

This also explains why 600000 ticks resulted in about 10000 ticks, because 600000 mod 65536
= 10176.

The issue happens with normal speed, and with other speeds (for example 64x).

Additionally, despite ticks_to_run being uint (so I expect 32 or 64 bit), in the API spec ( https://lua-api.factorio.com/latest/Lua ... cks_to_run ) , doing `/c game.ticks_to_run = 65537` results in an error.

I also noticed that entering 65535 then clicking "Tick custom" will in fact run forever and never pause.

Linux, steam version of factorio.

Rseding91
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Re: [1.1.34] "Play for limited times" in editor, wraps around after 65536 ticks

Post by Rseding91 »

Thanks for the report. It's now fixed for the next release.
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