The player is an admin and can be set 'link_id'.
but The player is an not admin,then the game will crash or disappear.
Code: Select all
0.010 2021-05-02 13:20:50; Factorio 1.1.32 (build 58364, win64, full)
0.011 Operating system: Windows 10 (build 19042)
0.011 Program arguments: "I:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\factorio.exe"
0.011 Read data path: I:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.011 Write data path: I:/Program Files (x86)/Steam/steamapps/common/Factorio/bin/x64 [60423/114470MB]
0.011 Binaries path: I:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.033 System info: [CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, 12 cores, RAM: 4225/32605 MB, page: 6270/37469 MB, virtual: 4251/134217727 MB, extended virtual: 0 MB]
0.034 Display options: [FullScreen: 0] [VSync: 0] [UIScale: custom (175.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: zh-CN]
0.068 Available displays: 1
0.069 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3090 {0x05, [0,0], 3840x2160, 32bit, 60Hz}
0.735 Initialised OpenGL:[0] GeForce RTX 3090/PCIe/SSE2; driver: 3.3.0 NVIDIA 461.09
0.735 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
0.735 [Version] 3.3
0.735 Graphics settings preset: very-high
0.735 Dedicated video memory size 24576 MB
0.806 Desktop composition is active.
0.806 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
0.806 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCwt] [B:0,C:0,S:100]
1.070 DSound: Starting _dsound_update thread
1.070 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
1.070 DSound: Enter _dsound_update; tid=3060
1.352 Loading mod core 0.0.0 (data.lua)
1.524 Loading mod base 1.1.32 (data.lua)
2.173 Loading mod base 1.1.32 (data-updates.lua)
2.404 Checksum for core: 4236520717
2.404 Checksum of base: 1357215736
2.956 Prototype list checksum: 3034860339
3.031 Loading sounds...
5.848 Info PlayerData.cpp:71: Local player-data.json available, timestamp 1619874905
5.848 Info PlayerData.cpp:78: Cloud player-data.json unavailable
6.099 Initial atlas bitmap size is 16384
6.155 Created atlas bitmap 16384x16384 [none]
6.165 Created atlas bitmap 16384x13052 [none]
6.165 Created atlas bitmap 8192x4208 [decal]
6.168 Created atlas bitmap 16384x5568 [low-object]
6.169 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
6.170 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
6.170 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
6.171 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
6.171 Created atlas bitmap 4096x3088 [mipmap]
6.172 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
6.172 Created atlas bitmap 8192x1496 [alpha-mask]
6.181 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask]
6.182 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
6.182 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
6.218 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
19.615 Parallel Sprite Loader initialized (threads: 11)
28.406 Sprites loaded
28.416 Generated mipmaps (4) for atlas [3] of size 16384x5568
28.420 Generated mipmaps (3) for atlas [4] of size 8192x4432
28.436 Generated mipmaps (3) for atlas [5] of size 16384x6064
28.440 Generated mipmaps (3) for atlas [6] of size 4096x3216
28.442 Generated mipmaps (3) for atlas [7] of size 4096x1856
28.492 Generated mipmaps (3) for atlas [8] of size 4096x3088
28.522 Generated mipmaps (5) for atlas [9] of size 8192x2240
28.527 Generated mipmaps (3) for atlas [12] of size 8192x2352
28.531 Custom mipmaps uploaded.
29.012 Factorio initialised
38.503 Info ServerSynchronizer.cpp:31: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
38.503 Info ServerMultiplayerManager.cpp:783: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
38.503 Info ServerMultiplayerManager.cpp:783: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
38.505 Loading map I:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\saves\0500.zip: 4166034 bytes.
39.523 Loading level.dat: 12017635 bytes.
39.530 Info Scenario.cpp:197: Map version 1.1.32-0
40.074 Loading script.dat: 213937 bytes.
40.231 Checksum for script I:/Program Files (x86)/Steam/steamapps/common/Factorio/bin/x64/temp/currently-playing/control.lua: 3753141340
40.250 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
40.253 Hosting game at IP ADDR:({0.0.0.0:34197})
40.254 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4
41.765 Info AuthServerConnector.cpp:69: Obtained serverPadlock for serverHash (hGCMEAA7JCgttjodhbtNWNatAV62pRhY) from the auth server.
41.765 Info ServerMultiplayerManager.cpp:783: updateTick(229557) changing state from(CreatingGame) to(InGame)
41.766 Info UDPSocket.cpp:39: Opening socket for broadcast
41.863 Info GameActionHandler.cpp:5006: UpdateTick (229557) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
42.519 Script @I:/Program Files (x86)/Steam/steamapps/common/Factorio/bin/x64/temp/currently-playing/maps/mountain_fortress_v3/main.lua:577: Desync warning: attempt to write to undeclared var givecoin
84.888 Error CrashHandler.cpp:633: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7D9E69EEC)
00007FF7D9E69EEC (factorio): (filename not available): luaL_openlibs
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7D96D1231)
00007FF7D96D1231 (factorio): (filename not available): SDL_GetRenderTarget
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7D96D1332)
00007FF7D96D1332 (factorio): (filename not available): SDL_GetRenderTarget
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7D96C049C)
00007FF7D96C049C (factorio): (filename not available): SDL_GetRenderTarget
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7D96C1ED9)
00007FF7D96C1ED9 (factorio): (filename not available): SDL_GetRenderTarget
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7D9F6B505)
00007FF7D9F6B505 (factorio): (filename not available): luaL_openlibs
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7DA029715)
00007FF7DA029715 (factorio): (filename not available): luaL_openlibs
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7D9F41054)
00007FF7D9F41054 (factorio): (filename not available): luaL_openlibs
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF87685207F)
00007FF87685207F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF876801454)
00007FF876801454 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF876850BAE)
00007FF876850BAE (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7D925E544)
00007FF7D925E544 (factorio): (filename not available): SDL_GetRenderTarget
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7D9798CED)
00007FF7D9798CED (factorio): (filename not available): SDL_GetRenderTarget
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7D9773DC0)
00007FF7D9773DC0 (factorio): (filename not available): SDL_GetRenderTarget
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7D97D8582)
00007FF7D97D8582 (factorio): (filename not available): SDL_GetRenderTarget
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7D97D8B27)
00007FF7D97D8B27 (factorio): (filename not available): SDL_GetRenderTarget
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7D97D8088)
00007FF7D97D8088 (factorio): (filename not available): SDL_GetRenderTarget
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7D97D4EED)
00007FF7D97D4EED (factorio): (filename not available): SDL_GetRenderTarget
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7D9F23208)
00007FF7D9F23208 (factorio): (filename not available): luaL_openlibs
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF876277034)
00007FF876277034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF876802651)
00007FF876802651 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
87.707 Include minidump in crash report.
87.707 Error CrashHandler.cpp:189: Map tick at moment of crash: 232109
87.863 Info CrashHandler.cpp:309: Executable CRC: 370859971
87.863 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
91.817 Uploading log file
92.180 Error CrashHandler.cpp:260: Heap validation: success.
92.182 Creating crash dump.
92.653 CrashDump success