[kovarex] [1.1.13] Blueprint-fog interaction inconsistency
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[kovarex] [1.1.13] Blueprint-fog interaction inconsistency
More inconsistency when building blueprint:
low zoom level, all bp in fog with click: yes
low zoom level, all bp in fog with shift click: no ghost
low zoom level, partial bp in fog with click: only visible part
low zoom level, partial bp in fog with shift click: only visible part
high zoom level, all bp in fog with click: no ghost
high zoom level, all bp in fog with shift click: no ghost
high zoom level, partial bp in fog with click: only visible part
high zoom level, partial bp in fog with shift click: only visible part
what i expect is consistency. click or shift click, low or high zoom, those shouldn't affect the outcome, either ghost is allowed in fog or is not allowed in fog.
sidenote: can you remove the unnessesary blueprint in low zoom level? it obscures details in small bp, also high zoom level doesnt have it. (see picture)
Re: [1.1.13] Blueprint-fog interaction inconsistency
Honestly I started to doubt our decision to not allow to build blueprints out of fog of war in the map view a long time ago.
So ... to fix this bug really properly, I just enabled blueprints to be built anywhere regardless of the annoying fog of war.
This isn't perfect solution either, as:
So ... to fix this bug really properly, I just enabled blueprints to be built anywhere regardless of the annoying fog of war.
This isn't perfect solution either, as:
- You don't see whater/what did you build after clicking if it is completely covered
- You still can't setup blueprints or use deconstruction planner anywhere out of fog of war
- NotRexButCaesar
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Re: [kovarex] [1.1.13] Blueprint-fog interaction inconsistency
I love it. This is one of the things that was frustrating, but has been around long enough that I never thought to report it as a bug.
Ⅲ—Crevez, chiens, si vous n'étes pas contents!
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Re: [1.1.13] Blueprint-fog interaction inconsistency
thank you! not allowing bp in fog is truely annoying.kovarex wrote: ↑Sat Jan 23, 2021 11:09 amHonestly I started to doubt our decision to not allow to build blueprints out of fog of war in the map view a long time ago.
So ... to fix this bug really properly, I just enabled blueprints to be built anywhere regardless of the annoying fog of war.
This isn't perfect solution either, as:But I still find it better than the huge annoyance when trying to build a larger blueprint in an area without a radard coverage.
- You don't see whater/what did you build after clicking if it is completely covered
- You still can't setup blueprints or use deconstruction planner anywhere out of fog of war