[kovarex] [1.0.0] LuaEntity::get_upgrade_target() returns nil if a bot is dispatched

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Nexela
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[kovarex] [1.0.0] LuaEntity::get_upgrade_target() returns nil if a bot is dispatched

Post by Nexela »

Plop a yellow belt just inside the end of a construction network with red belts in storage,
Hit it with the upgrade planner
/c game.print(game.player.selected.to_be_upgraded()) -> true
/c game.print(game.player.selected.get_upgrade_target()) -> nil

If there are no red belts in storage upgrade_target is returned correctly, same if there are no bots dispatched to the task.

kovarex
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Re: [kovarex] [1.0.0] LuaEntity::get_upgrade_target() returns nil if a bot is dispatched

Post by kovarex »

Hello, thanks for the report.

This problem was already solved for 1.1 as part of upgrade target visualisation.

ChrislyBear
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Re: [kovarex] [1.0.0] LuaEntity::get_upgrade_target() returns nil if a bot is dispatched

Post by ChrislyBear »

That's great news! Thanks!

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