I am running on a 4GB machine with pretty much nothing else running, so about 3GB of available memory. On one attempt I managed to get to TaskManager before the computer become completely nonresponsive, and what I saw was memory ("Commit Size" for Factorio.exe) shooting up very quickly through 2GB and reaching 3,392,828K before TaskManager finally froze. This was done immediately after loading a save-game, so without trying to load the blueprint I loaded that save game and looked in TaskManager and Factorio.exe was only using 1,215,540K. By my calculation, somehow it would appear that more than (3,392,828K - 1,215,540K) / 2048 or about 1MB of memory is needed for each requester chest?
I also tried a fresh start of the game, loading the same save game, and then loading the 32x32 array to see how much memory usage increased in that case, and I "only" saw it go up by 39,300K. (That's a bit over 38K per requester chest, which seems a lot more reasonable.)
The freezing behavior also seems odd. I have the max page file size set to ~8GB, and there's 34GB free on that drive, so (just as has happened to me in the past many times when I've used too much memory) I would expect a slow down (until I shut down or killed whatever was hogging memory). Though I think I've only experienced that with regular windows apps (e.g., IE/FireFox) sucking up memory - not games, and maybe windows (Vista 64 SP2) isn't so stable when it's a DirectX-app/game hogging so much memory. (I am running Factorio full screen.)
I have zipped and attached the blueprints. 32x32_blueprint works, while 64x32_blueprint causes failure.
I also tried the following: I applied the 32x32_blueprint twice in the game to set up a 64x32 array of ghost logistic chests, then blueprinted that in game, exported that blueprint using the "blueprint string" mod, and then tried to reimport the exported blueprint. That failed just like trying to import my original 64x32_blueprint does.
There's nothing interesting in the log:
Code: Select all
52852.607713 Info Logger.cpp:152: 2015-03-01 21:27:58; Factorio 0.11.16 (Build 13544, win64)
52852.607786 Info Logger.cpp:156: Operating system: Windows Vista Service Pack 2
52852.607821 Info Paths.cpp:202: Read data path: C:/games/factorio/data
52852.607854 Info Paths.cpp:203: Write data path: C:/games/factorio
52852.607886 Info Paths.cpp:204: Binaries path: C:/games/factorio/bin
52853.318448 Info ModManager.cpp:205: Loading mod core 0.0.0 (data.lua)
52853.359923 Info ModManager.cpp:205: Loading mod base 0.11.16 (data.lua)
52853.988118 Info ModManager.cpp:205: Loading mod base 0.11.16 (data-updates.lua)
52855.244702 Info AtlasSystem.cpp:157: Initial atlas bitmap size is 8192
52855.260387 Info AtlasSystem.cpp:91: Created atlas bitmap 8192x8187
52855.683265 Info AtlasSystem.cpp:91: Created atlas bitmap 8192x4935
52889.686495 Notice Scenario.cpp:125: Loading map C:/games\factorio\saves\comp014.zip
52890.018542 Info Scenario.cpp:158: Map version 0.11.15-0