[0.4.3 scenario pack] tight spot level-04: resultchest==nil

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wrtlprnft
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[0.4.3 scenario pack] tight spot level-04: resultchest==nil

Post by wrtlprnft »

Image

To reproduce: play tight spot level-04 and press Start.
Last edited by wrtlprnft on Mon May 13, 2013 9:13 am, edited 1 time in total.
wrtlprnft
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Re: [0.4.1 scenario pack] tight spot level-04: resultchest==

Post by wrtlprnft »

I checked with the 0.4.3 scenario pack to be sure, the same bug occurs there as well.
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Re: [0.4.3 scenario pack] tight spot level-04: resultchest==

Post by kovarex »

Oh, I'm sorry for that, I did make the 0.4.4 version of scenario pack where this is fixed.

P.S. You need to restart the level to take the effect (after updating the scenario pack), but if you want to be able to play your already built level, you can open the save, and change the string in tightspot.lua "result-chest" -> "resul-chest" :)
wrtlprnft
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Re: [0.4.3 scenario pack] tight spot level-04: resultchest==

Post by wrtlprnft »

kovarex wrote:You need to restart the level to take the effect (after updating the scenario pack), but if you want to be able to play your already built level, you can open the save, and change the string in tightspot.lua "result-chest" -> "resul-chest" :)
Cool, I figured I'd have to rebuild my factory, thanks for the hint.

By the way, on that level you can sell solar panels for 300 and electronic circuits for 15. A solar panel costs 38.5 seconds, 27.5 copper plates and 40 iron plates (plus smelting steel plates), while 20 electronic circuits cost 50 seconds, 30 copper plates and 20 iron plates. Considering that a solar panel factory is way more complex than an electronic circuit factory, why would you want to build the former?
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Re: [0.4.3 scenario pack] tight spot level-04: resultchest==

Post by kovarex »

Well, yes, maybe it is not balanced enough :)
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Re: [0.4.3 scenario pack] tight spot level-04: resultchest==

Post by slpwnd »

This was resolved in 0.5.0.
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